Cogen: Sword of Rewind

Cogen: Sword of Rewind

released on Jan 26, 2022

Cogen: Sword of Rewind

released on Jan 26, 2022

Rewind, rethink, redo. Cogen is a brand-new kind of 2D action game where there's no time for death. Any hit you take is a death sentence in this side-scrolling 2D action game. But fear not! You may lack the HP to weather a beating, but you've got the Ouroboros System on your side. This futuristic technology kicks in the instant death embraces you and allows you to rewind up to 3 seconds of time. Slip up and wish you could take it back? Want to play around and experiment? Easy, just rewind the clock! Hone your skills through trial and error, and triumph over diabolical traps and legions of fearsome foes!


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Cortito, divertido y difícil. De los platinos que más he disfrutado de este año

This review contains spoilers

Dropped when the game told me to "play everything again except you can't use the main mechanic as a crutch and you have to collect the memory fragments to complete the game".

Nice game with terrible, horrendous even, padding. Would not recommend. Especially full price.

Yes yes I get this is a git gud type of game but that is not my issue with Cogen. While the games core gameplay is a blast when you master it and the early levels can be brutal this game completely lost me in the design choices department.

Before I get into what ultimately ruined this game for me I will first talk about the good stuff. Art was great and gameplay was great! this game has a unique rewind system where if you get hit you are able to rewind time and you have 3 seconds of use for this skill. Once you run out of those 3 seconds you will game over if you get hit unless you wait for the meter to refill and honestly I really enjoyed this system it was cool.

BUTTTTTTT


After level 5 the game makes you replay those same exact levels all over again with just more enemies that are tougher and without being able to recharge your rewind time. On top of all that you are forced to grab all these red orbs from each level to get to the last level which all in all made the 2nd half of the game DREADFUL and simply ruined a lot for me. It is lazy design and maybe it would have helped if the level design of the 5 levels were good but they are not good. On top of a terrible second half and terrible level design the story isn't anything good it just gets the job done but I did not care about at all about any of the characters and situation.

All in all this game is wasted potential because if they can take this gameplay and attach it to a game that has good level design and doesn't force you to replay the same damn levels again then that game can be amazing but this one isn't.

honestly ended up pleasantly surprised by this game, i didn't think it'd be bad exactly but didn't think it'd be genuinely really solid. aside from a few flaws (most notably: enemy placement is seriously ridiculous in later stages, i found myself frequently having to take hits just to proceed) it's pretty well-designed all around, and i'm glad there's more dev studios out there besides inti creates pumping out 2D action games like this

I game that looks good and controls very well. The game sadly lacks good-level design and enemy placement. The difficulty is mitigated by the rewind feature that could have been much better implemented. The action is top-notch and is what keeps this game as a 7 but it realistically could be a 9/10 game if they polished it up.