Yes yes I get this is a git gud type of game but that is not my issue with Cogen. While the games core gameplay is a blast when you master it and the early levels can be brutal this game completely lost me in the design choices department.

Before I get into what ultimately ruined this game for me I will first talk about the good stuff. Art was great and gameplay was great! this game has a unique rewind system where if you get hit you are able to rewind time and you have 3 seconds of use for this skill. Once you run out of those 3 seconds you will game over if you get hit unless you wait for the meter to refill and honestly I really enjoyed this system it was cool.

BUTTTTTTT


After level 5 the game makes you replay those same exact levels all over again with just more enemies that are tougher and without being able to recharge your rewind time. On top of all that you are forced to grab all these red orbs from each level to get to the last level which all in all made the 2nd half of the game DREADFUL and simply ruined a lot for me. It is lazy design and maybe it would have helped if the level design of the 5 levels were good but they are not good. On top of a terrible second half and terrible level design the story isn't anything good it just gets the job done but I did not care about at all about any of the characters and situation.

All in all this game is wasted potential because if they can take this gameplay and attach it to a game that has good level design and doesn't force you to replay the same damn levels again then that game can be amazing but this one isn't.

Reviewed on Mar 07, 2023


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