Coropata

Coropata

released on Dec 24, 2009

Coropata

released on Dec 24, 2009

It is a game that helps the automatically moving little girl "Himawari". The objects placed on the stage are incomplete. It is a puzzle game where you solve items.


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Cute, fun and very charming. Not super complex, but it's a fun little puzzle game that's worth your time.

If you've spent any time in the early to mid 2010's browsing games forums, you've likely seen a handful of gifs from Coropata. It's certainly attention-grabbing - a cute and expressive airhead character, sweet pastel colour scheme, many sets of sprite animations to match all of the things that she can interact with and respond to. It's all very fluffy and endearing. It released as a Japan-only title on the DS but very recently recieved an English localisation on the PC, which was a nice surprise.

I've been chipping away at Coropata piecemeal over the past year or so during work lunch breaks on my phone, which is probably the ideal way to play the game really. It's a level-based physics puzzle game akin to something like Fantastic Contraption, but your task is more focused on completing a rube-goldberg machine with whatever few objects have been made available to you, all to assist Himawari on her errands. The rub here is that the difficulty curve is comically steep, and not necessarily for any sense of mastery of the game's own logic, your successes are forged through trial and error - repeatedly micro-adjusting objects a pixel to the side until the ball deems you worthy and reluctantly goes into the goal. It truly is just shoddy physics work here, and it makes proceedings so much more frustrating than they need to be. You could move a wooden plank on the complete opposite side of the board a smidge, and it'll make a seesaw it never even touches swing differently.

So, why did I stick with it through to the end? It doesn't seem like many people do. At the time of writing I wholeheartedly could not find a single guide for solutions, the Steam community screenshots don't even go any further than chapter 2... Like games similar to Fantastic Contraption, you just make progress until you can't any more, when the difficulty counteracts however gratifying it is. Coropata is a hard recommend because it’s clearly not worth it for many people.
Besides being adowable, I just think this game has a pretty good sense of humour about its own absurd difficulty all things considered, sometimes I found myself laughing through disbelief when a solution snaps to mind and it plays out like a Harpo Marx sketch. Coropata has a system where Himawari's mood and energy levels effect how she interacts with certain objects, there's something very special about having to construct a complex winding Mousetrap mechanism all to drop a steel ball on her head from a massive height so she becomes too pissed to eat candy and kicks it into a goal instead.

Not a recommendation by any means, but if you were ever curious to play The Game Where the Blue Haired Girl Eats Shit & Dies, you aren’t missing much by finding a rom and thumbing through the Japanese DS version. The story isn’t much to write home about, and gets disappointingly leary from the mid point - but the final note it ends on is genuinely upliftingly sweet.