Cosmo Police Galivan

Cosmo Police Galivan

released on Dec 11, 1985

Cosmo Police Galivan

released on Dec 11, 1985

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.


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Colorful, fast paced, and vibrant. Doesn't do anything particularly unique, but you get whiffs of Contra here.

Game Review - originally written by (wraith)

Cosmo Police Galivan is simply the epitome of “badass”. In Jair's own words, “This game is a nifty platform RPG that's sort of like a cross between Metroid and Strider, but cooler.” In my own words, “Konami completely ripped off this game when they were making the gameplay engine for Castlevania: Symphony of the Night.” Anyway, if those descriptions don't help you, the gist of the game is that you run around in a side-scrolling environemnt, kicking the crap out of bad guys with sword, and finding items so that you may advance farther — items that make you jump higher, better weapons, etc. All while you level up in a standard RPG expereince system. It's a really fun game, and you're really missing out if you don't find the ROM and try it out.