Crazy Machines 3

Crazy Machines 3

released on Oct 18, 2016

Crazy Machines 3

released on Oct 18, 2016

A hyper-realistic simulation with plenty of physical puzzles awaits! Did ever wonder what a leaping-laser-mouse-bomb would look like? Or better yet: what it's capable of? Then be ready for your very own ultimate playground with possibilities you didn't know you could imagine. Use physical systems to your advantage, no matter if it’s electricity, explosions, lasers, lightning, or wind. By tinkering with chips you can provide objects with individual properties, like floating, rotation or weight. Nothing is impossible. If you don't like that wooden plank, take your pick from 15 different materials and millions of colors. It is, after all, your own machine... Additionally, we also let you use the Steam Workshop to gain access to an unending supply of puzzles and machines to implement into your game. And when you build your ultimate machine, you can share it with the whole world with a single click.


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Sei nem daonde surgiu esse jogo na minha Steam, no geral é bem ruimzinho a unica coisa levemente interessante são os puzzles mas se for analisar num aspecto geral esse jogo deixa a desejar.

While fun in theory, in practice a lot of puzzles are really restrictive with where you can put objects. Often objects you will want to put will be "red", because you can't put them there, even if it's a background thing, which blocks you.

Also music at least for me was annoying on some levels.

There are many levels tho and many types of them, so if you will get used to specific thinking, i suppose it can be fun.

An insane man would consider these machines to be normal, quite pleasant even

Impressive physics simulations and a cheeky sense of humor, but it lacks the sandbox flexibility of its obvious inspiration, the Macintosh classic The Incredible Machine. The puzzles are too prescriptive – there's generally one way to solve every puzzle and it just means putting pre-selected pieces in the heavily-hinted right spots. In the end, the designer comes off clever and the player feels patronized. At best it is a fun demonstration of simple cause-and-effect for young players.

Plusy: spora ilość puzzli, ładna grafika
Minusy: błędy, nielogiczność niektórych łamigłówek