Crimson Shroud

Crimson Shroud

released on Nov 28, 2012

Crimson Shroud

released on Nov 28, 2012

LEVEL-5 and Yasumi Matsuno have brought together the industry's most venerated creators in the world of RPGs to take up the challenge and lend their support to the production of CRIMSON SHROUD. A tribute to the table-top RPG, crucial decisions hinge on the roll of a die. Players roll dice in real time and chain skills together to earn bonus dice of greater and greater face value. Use your dice strategically though, or your foes may yet get the best of you! Follow the tale of a young "Chaser" named Giauque, as he and his team find themselves drawn into the mystery of the Original Gift, the Crimson Shroud. A bold new adventure awaits!


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This game is pretty much one big homage to the tabletop games that inspired so much of the medium, and while I'm not a big tabletop player myself (i don't have a group of tableplayers to dungeon and/or dragon with, nor do I have the spare time to be doing long campaigns), I definitely see the vision this game goes for. It basically strips the RPG to its absolute bare essence. Cutscenes are told mostly through text over still images, there's pretty much zero animation in the game as every character is a still figure model, there's no level-based stat progression as equipment and skills are your tools to survive enemy encounters, and there are plenty of dice to be rolled for checks. While the overall presentation of everything can certainly feel a bit dry at points, the writing absolutely steals the show. I haven't played any of Yasumi Matsuno's other work, but if the writing in those is as raw as it is here you can consider me very interested to try them out. The cutscenes did a really good job at allowing my mind to fill in the blanks created by the limited visual presentation, and I did enjoy each of the party members even if I still do not know how to properly pronounce "Giauque". Only downsides this game has is there's a random dumb item grind smack dab in the middle of the game that's just doing the same battle over and over in hopes that a progress item gets dropped and that the game kinda has a short length that makes it feel over just as the party starts to get enough skills to make battles comfortably interesting. It certainly ain't a game for everyone, but I enjoyed it surprisingly more than I expected.

I can see the charm it mimicking DND style figures and story telling but couldn't find anything that kept me interested aside from aesthetic

Malgré que ca soit trop court, visuellement pas fou même si quelques designs sont assez chouette, on passe un bon moment devant ce jeu de rôle papier adapté au format console portable. C’est un jeu de Yasumi Matsuno donc rien que pour cette raison, le jeu vaut le coup d’oeil.

Yasumi Matsuno's day off. Combat balanced to feel like you're scraping by but never frustrated. No levels no grind just pure tactics and dice. Ignore calls for a "full game". This is everything it needs to be. The world if all designers were given the opportunity to get weird with a smaller scoped project... is the world where I wish to live.

Really pleasant surprise, makes me wish there was a full game of this, since it feels more like a demo. Beautiful aesthetic and atmosphere