Danganronpa Another Episode: Ultra Despair Girls

Danganronpa Another Episode: Ultra Despair Girls

released on Sep 01, 2015

Danganronpa Another Episode: Ultra Despair Girls

released on Sep 01, 2015

Danganronpa Another Episode: Ultra Despair Girls is a horror action adventure spin-off game in the Danganronpa series of visual novel games, taking place between the events of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. Unlike the visual novel gameplay of the previous games, Ultra Despair Girls is a third-person adventure game with horror elements, in which players control Komaru Naegi as she tries to survive in a city overrun by Monokuma robots.


Also in series

Danganronpa V3: Killing Harmony
Danganronpa V3: Killing Harmony
Kirigirisou
Kirigirisou
Cyber Danganronpa VR: The Class Trial
Cyber Danganronpa VR: The Class Trial
Danganronpa: Unlimited Battle
Danganronpa: Unlimited Battle
Danganronpa 2: Goodbye Despair
Danganronpa 2: Goodbye Despair

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Reviews View More

Kind of gets a bad rap. There's a good story here somewhere. But it's bogged down but a lot of unfunny moments, and awful pacing.

But you know what? I LIKE the gameplay. Once again though, the characters are the best part. That's kind of a theme with Danganronpa, truly.

I truly could not wait for this to be over.

It should be like 3 hours shorter

Somehow ... the best Danganronpa? Crazy.
The game outstays its welcome a tad, the arcade machines are too plentiful and the animations accompanying are too long.
Core gameplay is surprisingly fun! Turn that aim sensitivity to low as possible and it feels great to play on Keyboard/Mouse.

First playthrough was on "Despair mode" (hard mode) and it was a very nice time. Not all that hard at all. The only things I died to were getting knocked into bottomless pits or that one boss, so I got the QTE revive minigame tutorial near the end of the game!
Turns out, there are unique death animations for every enemy, I almost missed out on that detail entirely.
The limited ammo isn't really an issue either, as the game will throw out ammo pickups when you're out. Money is also a non issue on hard as you get increased coin pickups, making upgrades easy to get.
Switching to Toko right before an attack hits feels really good! Because she's invincible, she can tank some of the more annoying attacks on a whim. Collectibles are not that exciting, but harmless at worst.

One more bit about the arcade machines. They are so jank. There will be times where you have to kill all the enemies in one go. I'll shoot a dance bullet at a siren kuma that's in the path of a car. I wait for all kumas to gather. I shoot a move bullet at the car. It misses 1 monokuma. Wellllp. Did the intended solution and it just didn't work. Stealth missions are also complete hogwash with there being no clear view cones on enemies. At least you're allowed to move on without clearing the goal, but it does hurt the completionist/ranking angle.

Chapter 3 is so insane and probably why the game has a pretty terrible review average. It's uncomfortable. It's gross. But it's memorable? That was their intent and it worked. It'll stick with ya. Better or for worse.
Now, the final chapter? Amazing. My favorite Danganronpa chapter ever. I initially kept picking what I thought was the "bad" ending, only for the game to keep stringing me along with more pleas to pick the other option. It was so ridiculous. Loved every bit of it. The final boss was also a great use of most of my tools, with spectacle to boot. Fun stuff!

I can't even joke about this one.