Dear Esther: Landmark Edition

Dear Esther: Landmark Edition

released on Sep 20, 2016

Dear Esther: Landmark Edition

released on Sep 20, 2016

A remaster of Dear Esther

Dear Esther is a first-person game about love, loss, guilt and redemption. Driven by story and immersion rather than traditional mechanics, it's an uncompromisingly emotional experience.


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Um jogo de nicho, excelente level design e trilha sonora que complementam um ao outro dinamicamente, o ritmo lento do jogo é muito interessante, mas, é uma experiência que normalmente seria difícil de se engajar devido ao fato de, novamente, o ritmo lento, então é um ponto positivo e outro negativo, se eu estivesse em um dia contemplativo, propício para essa experiência seria um 8, mas dificilmente estamos em um dia como esse, e Dear Esther REQUER isso do jogador. No geral, um bom jogo, porém, não é uma experiência muito dinâmica ou de fácil consumo.

My attention span is minimal with games and I rarely give them a chance if they don't grab me right away. But I knew this one was quick, only 90 mins, and I spread it over a few gameplay sessions. I got to the end and I felt like I'd experienced something that I hadn't quite experienced before. It almost seemed like a pioneering work, and I'd like to uncover others. No combat, very little agency, and a fairly rambling narrative, but I got something out of it and I'm not quite sure what. I feel like this is a prototype for deeply immersive storytelling.

Story was a little too hard to figure out, even for a walking sim which usually is already ambiguous. Relaxing game with great visuals and music though

Walking simulator with pretty environments. The story was too vague to really draw me in and I mostly just played to get all of the achievements.

A walking simulator lives and dies by its story. 'Dear Esther' has the footnotes of a tragedy scattered across barren landscapes but the story is intentionally vague on some of its finer details resulting in a plot that comes off as pretentious at best or unapologetically incomplete at worse. There are worse walking simulators out there but the greatest innovation of 'Dear Esther' is laying the groundwork for better written and more interesting stories to be told.