Reviews from

in the past


This is Jessica Curry's world and we're just living in it.

Simply beautiful. This game is a visual history, it's slow, it's calm and it's great

The OG walking sim. In Dear Esther we wander around a linear track on a remote Hebridean island. It's not just a sightseeing tour though; as you walk, a narration starts up, taking us through a story which unfolds as you walk and parts of which can be triggered as you look at the various things you come across. It's a weird sell, frankly, and not for everyone. It's also odd that the story has an element of randomness to it, with replays showing that the narration isn't always consistent which can shed different lights on the story being told, but it's not the kind of game I imagine one plays and replays in the same sitting so I think a lot of players would miss this. A bit pretentious and obviously not the most exciting of times, but I think Dear Esther still has a place as an intriguing museum piece.

It was nice while it lasted, but this game is ultimately quite short and does not give me all that much to chew on.

(from original post in 2022) Didn't really "get" the story but it was neat


I love walking simulators in general, so I knew I'd eventually have to honor the game that popularized the genre by playing it. While I have been moved more by the games Dear Esther has inspired (Firewatch, What Remains of Edith Finch, and the Vanishing of Ethan Carter are all easily in my top ten) this one certainly holds up. An intriguing setting paired with a pensive story and a writing style that draws you in, makes for a thought-provoking few hours well worth the time spent

Maybe I should just stop playing games I know I won't like.
I won't, playing unusual stuff is what makes me find what I can only describe as "subjective hidden gems", games that maybe are popular in their genre but complete strangers to me, but games like Dear Esther remind me why I don't play their respective genres as much

Part of me had forgotten how haunting this tale is. The isolation if palpable. The soundtrack and audio design is moving. The atmosphere is finely tuned. The lack of "gameplay" typical of walking sims is noticeable compared to contemporary titles in the same genre - i.e no examining books/letters/items of significance (more passive dialogue triggered events depending on your location).

Apart from that, this was a title I was very glad I walked back through for a repeated play, if not just to stare across the cliffs with wind ruffling my hair.

It didn't keep my interest enough for me to want to go back and look for all the missable dialogue options. At least it's short. And pretty.

This is probably the pure definition of a boring walking simulator, and yet I still found myself compelled to see it through to the end. I'm glad other devs have built on the foundation a game like this brought to the mainstream.

Dear Esther: Bedtime Edition

Sheesh... I get it's a "walking simulator," but my god was this SLOWWWWW. Just let me sprint dammit!

Anyway, props to the graphics team! That's the main reason this is getting a 2 instead of something lower.

To my achievement hunters, this is an extremely quick 100%. Just make sure you follow a guide for the commentaries. There is one I missed (off the beaten path) and I had to do another run... ehhh I mean crawl-through to get this final achievement to pop.

Beautiful hike embroided with poetic narration through letters to a deceased wife. Contemplative, short and slow paced experience recommended for spending some zen time.

Played on Steam Deck

The so called poem-game, to be honest I didn't get it, I just think it has a cool vibe. Worth playing

I was made aware of Dear Esther after hearing the song “I Have Begun My Ascent” being played live by an orchestra. Hearing the song alone was enough to make me want to check out the game. Unfortunately though, the best part about this “video game” (if you want to call it that) is the music.

The game starts rather unceremoniously, you’re on an island as the day is drawing to a close and it’s getting dark. A narrator starts speaking to you, telling you a tale about something you’re not quite sure of. Is this his internal monologue? Are you playing as Esther? During the course of the game you, as the player, are trying to figure out what the plot is, why you’re on this island, and what other things you could have spent £7.99 on.

The narration read out to you is not fixed, each point on the island you reach you will be provided with 1 of 3 parts of narration meaning that each player on each playthrough will experience the story differently. This would have worked better if you gave players a reason to want to play it multiple times apart from trophy hunters. The game is only about 1+ hours long so it’s feasible that players could experience all parts of the narrative in one sitting but after my experience with the game, one playthrough is enough.

I feel that ‘What Remains of Edith Finch” did the storytelling walking simulator so much better as it was much more of an interactive story.

I do love the writing though, I wish I was as good at writing as Dan Pinchbeck who made the game at ‘The Chinese Room’. At the end of the game it leaves the plot up to interpretation and I have heard a few people interpret the story completely differently from one another. The plot is very difficult to relate to when there isn’t much on the island helping you connect with the people involved aside from individual items scattered around which you cannot interact with.

The music as mentioned previously is filled with beautiful piano melodies which do really well at setting the tone of the game and fitting in with the Scottish Landscape. Filling the player with emotion as they reflect on Esther’s life.

The scenery and graphics are gorgeous. Traversing the island is relaxing but it would work much better as a VR game. When I was playing the game, strolling around the island, I couldn’t help but to think “I would rather be out on an actual walk rather than play this”.

If you’re a gamer who sticks to AAA titles or is unsure if you will like this then I recommend going for an actual walk while listening to the soundtrack instead. I do recommend this game to people who like to explore all forms of art and every nook and cranny that video games have to offer. Despite its shortcomings this game will be a firm part of video game history.

Like Myst or The Witness if they didn’t have any gameplay whatsoever. The vague, lumbering prose and cryptic imagery littered throughout may be super profound for all I know, my problem is that I'm just too comfortable not expending any energy to understand it beyond the surface level. To put it simply, it's a problem of trust. How am I supposed to know if all this obscure verbosity carries some deeper, rewarding intent? Apparently I'm not alone in not being all that engaged by this: according to Steam, only a third of players completed this one-hour game, and only around half made it past the first chapter.

Arguably, this may have been the first real walking sim, predating both Gone Home and Stanley Parable by a year or so. To be fair, it deserves some credit for this, and does stand out visually with some exceptional texturing and shader work. I was impressed by how looking back and to the side would often reveal some breathtaking, painterly compositions that must have required quite a bit of intent to integrate. However, this is still a game, and as a game it feels just a few steps removed from the sensibilities of a 90s multimedia product: just so archaic, so fundamentally deficient and crippled in its design, I can't really bring myself to embrace it for what it is. Two stars.

This game made me want to spend my mid-November vacation in Scotland. It's a clear proof that video games can have a negative influence.

The game is beautiful, especially the light effects, which are very well done. However, it's still a bit lacking in creating a real emotional connection. I also find that the writing is intentionally vague (which in itself is not a bad thing), but it's still frustrating.

Uma experienciazinha legal, o final é bem bonito

Anlamadım.

Küçükken ekrana bön bön baktığım zamanlardan beri ilk defa, İngilizcem bir oyunu anlamaya yetmedi. O yüzden oyunu silmedim; sırf bir kez daha oynayıp, hikayeyi çözmek için.

"Completed" dememe rağmen puan vermiyorum o yüzden. Oyun, epey hoş ses efektleri ve görselliği ile sunuyor çünkü hikayeyi. Oyunu ne zaman anlayabilirsem o zaman veririm, artık.

A magnificent and unusual project that definitely stands out and is memorable. A story written by hand, on sheets of paper collected into boats without a bottom. A walking simulator made from a chic atmosphere and fragments and thoughts scattered around the island. I would especially like to praise the musical accompaniment; it immersed me in the game as much as possible and conveyed a feeling of some kind of calm.

This was the game that so many people got so excited and subsequently upset about? I guess these narrative games hadn't had the time to figure themselves out yet.

Gorgeous experience. Great scenery, beautiful sound track, and I very much enjoyed the use of language. They leaned a bit too hard into metaphor and letting every player have their own interpretation for my tastes. I think the game would have benefited from a little less ambiguity, at least towards the end. I didn't quite get the emotional payoff I was hoping for. Still, I enjoyed my time with Dear Esther and would recommend it.

This review contains spoilers

I really quite liked this. Certainly some of the dialogue was overwrought and pretentious, but I loved the visuals and music and found the story compelling. That undersea caves section was one of the most beautiful environments I've ever played through.
(Of course, I did buy this game for like two bucks, so that might make me look more favourably on it lol.)

Jeu droppé gratuitement sur Steam.
J'ai pas compris. Un jeu ou on se déplace et un narrateur raconte une histoire
Le narrateur à une bonne voix, la musique et l'ambiance sonore sont sympa. On bouge lentement.

Não entendi nada desse jogo. Ter que pesquisar posteriormente sobre a história pra poder entender é um agravante extremamente negativo pra mim, porque o jogo não cumpriu sua função principal.
Tenta ser poético e subjetivo demais ao ponto de se perder. Soa burro e prepotente.


This was a nice little thing, only I expected to be hit and moved by the story more than I ended up being.

Strongly written and strangely absorbing. There's a lot going on under the hood here narratively, and that's where it shines most. Take an hour and lose yourself in it, at your own pace. You will welcome it.

Beautiful soundtrack and Witcher 1 skies. What more could you ask? (A more interesting story.)

Walking sims are niche little games that i really really like a lot and it's really cool to see where it all comes from. Without Dear Esther there would probably be no Gone Home, Edith Finch, The Beginner's Guide, etc.

As for the game itself, it was pretty cool. Length was about an hour-ish and that's completely fine by me. It was a lot prettier than I expected it to be and the sound design and music was absolutely phenomenal

If you do choose to buy this, expect it less to feel less like a traditional walking sim and more like a poem with visuals. That's the best way to go about it, I believe

Other than seeing the humble beginnings of this genre however, I think the ₱320 (Philippines currency) asking price on Steam is a bit too steep for what you're getting. Definitely a wise decision on my part to buy it on sale for like ₱60