Death Stranding: Director's Cut

Death Stranding: Director's Cut

released on Sep 24, 2021

Death Stranding: Director's Cut

released on Sep 24, 2021

An expanded game of Death Stranding

From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded and remastered for PS5 in this definitive Director's Cut. Experience an extended storyline through new missions in an expanded area. Make use of additional weapons and vehicles, take on new enemy types and explore new locations such as the Firing Range and Racetrack, featuring extra missions and minigames. Stay connected with other players from around the globe.


Released on

Genres


More Info on IGDB


Reviews View More

The THIRD time I've tried this game, and just bounced off the INSANE amount of Kojima bullshit.

I'm told by multiple people that I'm literally on the cusp of it opening up and getting good (getting more shooty and actiony and getting a car to travel about etc.), but I've just got better things to do.

I think I've got the grace to give it one more chance in future (the story and visuals and that CAST are super-intriguing), but that will have to be it, and it won't be any time soon.

unfortunately unable to finish this again, and it's like my favorite piece of art!...i think i'm far enough into my gaming journey to declare that i am not built for Long Games...i just cannot sustain the energy and interest in any One Thing for longer than like a week or two...as such i will be limiting myself to smaller games, like maybe stuff i can finish in a few sessions...the beautiful thing is that there can be no failures when you're that much closer to finding your niches and knowing your limitations!

It’s a unique game, I enjoyed the story, but the gameplay was really weird. This game is definitely for a special audience

I'm kinda bummed that I'm ending up on the dislike side of this game's conversation. Death Stranding is a very mixed bag though and it ends up being more disappointing than class act.

The soundtrack is exceptional, Low Roar and the atmosphere and world building are all unbelievable. When you hit areas of this game, especially at first, and the Low Roar kicks on, it's some of the best moments this game has.

The cast of characters are all very Kojima characters, good and bad. I am all for that kind of shit so it's a great time working and getting to know them.

The story, for the most part is also pretty interesting again, if you are a fan of Kojima type stories. It feels very much like that. I definitely do not understand all of it and parts of it are a miss for me overall but it's still pretty good despite some of that. Despite it being hard to follow at times, it's also oddly predictable in some ways? Least when it comes to some revelations.

The overall gameplay is this game's biggest issue and it's really abysmal. I just don't find any of it to be enjoyable. Menus feel clunky and things overall feel more complicated than it should. The second section of this game when the map really expands out and distances get drawn out feels terrible and a complete slog. Vehicles have their own set of problems, combat never feels enjoyable. Controls are a little wonky too, especially given everything going on mechanically. The map and finding your way around the world is also a bit of a mess.

It's ambitious, weird and creative enough with enough mesmerizing moments to make sifting through those frustrations. I'm oddly still interested in playing the sequel somehow? The divide on this game makes sense after playing it though. The Director's Cut additions probably help a bit with some of the issues involving the game (it's hard to tell having not played the original version). But from my perspective, it's not enough to fix the issues this game has. If you like recent Kojima though and can stomach the potential frustrations in the game, you'll probably have a good time with this game. Those frustrations though are definitely gonna be an issue for some though

Unique. Gamers should play it to try new things

Death Stranding is definitely an acquired taste and is hard for me to recommend. When you reduce the game all the way to it's core design- you're just delivering packages. New weapons, tools, systems, and structures are gradually introduced as you progress in the main story. But the level design wasn't challenging for me and I felt as though I needed to self-impose challenges such as provoking enemies and refusing to use certain tools. Somehow I persevered and managed to ride through the game and I guess I'm glad I got to experience Death Stranding. Maybe you will too?