Derail Valley

Derail Valley

released on Jan 25, 2019

Derail Valley

released on Jan 25, 2019

Drive massive trains and build your career in a vast open railway network. For both PC and VR. What makes Derail Valley different? You can feel the physics. Walk without restrictions, in and out of locomotives, changing them as you see fit. Couple and uncouple trains as you complete your deliveries. Choose new deliveries freely. Take many at once if you will. Service your trains after derailing. Do this all spontaneously, and at any point you can save and continue later. Built from the ground up for Virtual Reality - optional Derail Valley fully supports playing on a regular PC, using mouse and keyboard on a flat screen, but virtual reality is where it really shines. In VR you can, for the first time ever, truly be inside train cabs and operate controls with your own hands. Derail Valley supports all major PC VR headsets, such as Oculus, Windows Mixed Reality, Valve and HTC.


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Derail Valley takes a different path than most train simulators in a couple ways. It's fully VR, which means you interact with every lever yourself if you choose to, and includes - as the name suggests - fun-to-play-with derailment physics.

DV's most important point-of-divergence is the setting and trains. Rather than try and painstakingly analyze and replicate a real area, DV is a genericized, but believable playground which could easily fit anywhere in Southern Europe. It being generic by no means indicates a lack of care - every detail in the map makes it obvious Altfuture meant it as a love letter to their native Serbia.

This extends to the trains. While most obviously take some inspiration - the DE2 from various small Czech shunters, the DE4 from German center-cab diesels, the DE6 from EMD's Export lineup, and the S060 being easily recognizable as a S100 0-6-0 Tank Engine, they aren't exactly 1:1 replications. However, this doesn't matter - every lovingly crafted spot of rust, dust, dirt, and wear on a given locomotive makes it as believable as anything in TSW.

Gameplay, for me, does occasionally get boring. It's mostly a loop of running trains to and from the various industries, and getting access to bigger locomotives and contracts that way. Some of it is convoluted, but most of it is pretty sensible. You also have to be careful not to derail or wreck your train - again, a main focal point of it, but not entirely unenjoyable if you fail.

The devs haven't really given any reason for us to believe they'll go back on their promises - and so, hopefully in a couple years DV will be extended with fully-fledged passenger service and electrification.

actually making yourself a person in the train sort of recontextualizes the whole train simulator experience

also the derail physics are neat