Descent

released on Dec 31, 1994

Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3-D... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.


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may the earth rest with its full weight on whoever coded missle splash damage

The music elevate this to a god-like level

So far, enjoying this one a lot more than I thought I would. Started it based on a friend's recommendation, spent most of my time with it figuring out how the hell I was supposed to comfortably map this game's controls.

I respect the hell out of what this game was going for, and found the dialogue to be surprisingly charming in its snark... but, man, this is one of the hardest to handle games I've ever played.

It doesn't feel so much like it's badly implemented, and more that I just... don't get it, yet. And that's fine! With a little practice, I'm sure it'll feel intuitive, genius, and like some kind of hidden holy grail of a game that I wish more games would control like. I know I'm not usually one for the conventions of FPS games, so this was a nice change of pace in movement that I do honestly wish more developers would strive for.

But right now, getting shot from the sides makes me freak out, fail miserably, and take a minute to consider jumping off of the nearest bridge.

I like that, though. It just makes me want to learn it even more.