Disciples II: Dark Prophecy

Disciples II: Dark Prophecy

released on Jan 24, 2002

Disciples II: Dark Prophecy

released on Jan 24, 2002

Disciples II is a fantasy strategy game, set in a fictional kingdom called Nevandaar (also referred to as 'The Sacred Lands'). The main focus of the story revolves around four dominant races in a state of almost constant war. These four factions are the human Empire, the dwarven Mountain Clans, the demonic Legions of the Damned, and the skeletal Undead Hordes. There are also several other 'neutral' races such as Merfolk, Greenskins and Elves (the Elves became a full-fledged playable race with the addition of the expansion pack 'Rise of the Elves'). The gameplay is divided into three main parts; building up the Capital City of your race so that you can research new Warriors and spells, and building up new armies (this involves careful resource management); using heroes (leading small squads) to explore the surroundings, procure resources and attack the enemy; and finally the battles themselves.


Also in series

Disciples III: Renaissance
Disciples III: Renaissance
Disciples II: Rise of the Elves
Disciples II: Rise of the Elves
Disciples II: Servants of the Dark
Disciples II: Servants of the Dark
Disciples II: Guardians of the Light
Disciples II: Guardians of the Light
Disciples: Sacred Lands
Disciples: Sacred Lands

Released on

Genres


More Info on IGDB


Reviews View More

beautiful, unique, challenging

neat retro game, laptop friendly, etc. Easier to get into than its modern successors too. never finished.

HoMM3 - Marvel
Disciples 2 - DC


Though I was a huge HoMM3 fan back in the day, right now I prefer this over Heroes. Since many years have passed - I realised that playing HoMM3 when I was a kid was a pleasure cause I didn't understand many mechanics so that is why I played with cheat codes.
I guess what I always wanted from HoMM3 is simplicity and getting rid of some multi-layering mechanics which have never appeared in HoMM but I found in Disciples.

Maybe I became too lazy, so I don't want to dive into intricate and complex varieties of HoMM3 tactics and strategies, so I picked up Disciples 2 again.

For those who haven't played Discplies - the main difference from the Heros series is that each unit is a unique upgradable entity and of course the aesthetic.

It has a fantastic, distinguished and gloomy aesthetic, simplicity and depth. The overall tone and the atmosphere is like the dark echoing howl.
Such a shame that this game was overshadowed by HoMM3, cause so much soul was put into it.