HoMM3 - Marvel
Disciples 2 - DC
Though I was a huge HoMM3 fan back in the day, right now I prefer this over Heroes. Since many years have passed - I realised that playing HoMM3 when I was a kid was a pleasure cause I didn't understand many mechanics so that is why I played with cheat codes.
I guess what I always wanted from HoMM3 is simplicity and getting rid of some multi-layering mechanics which have never appeared in HoMM but I found in Disciples.
Maybe I became too lazy, so I don't want to dive into intricate and complex varieties of HoMM3 tactics and strategies, so I picked up Disciples 2 again.
For those who haven't played Discplies - the main difference from the Heros series is that each unit is a unique upgradable entity and of course the aesthetic.
It has a fantastic, distinguished and gloomy aesthetic, simplicity and depth. The overall tone and the atmosphere is like the dark echoing howl.
Such a shame that this game was overshadowed by HoMM3, cause so much soul was put into it.
Disciples 2 - DC
Though I was a huge HoMM3 fan back in the day, right now I prefer this over Heroes. Since many years have passed - I realised that playing HoMM3 when I was a kid was a pleasure cause I didn't understand many mechanics so that is why I played with cheat codes.
I guess what I always wanted from HoMM3 is simplicity and getting rid of some multi-layering mechanics which have never appeared in HoMM but I found in Disciples.
Maybe I became too lazy, so I don't want to dive into intricate and complex varieties of HoMM3 tactics and strategies, so I picked up Disciples 2 again.
For those who haven't played Discplies - the main difference from the Heros series is that each unit is a unique upgradable entity and of course the aesthetic.
It has a fantastic, distinguished and gloomy aesthetic, simplicity and depth. The overall tone and the atmosphere is like the dark echoing howl.
Such a shame that this game was overshadowed by HoMM3, cause so much soul was put into it.