Disney's Aladdin

Disney's Aladdin

released on Dec 08, 1994

Disney's Aladdin

released on Dec 08, 1994

A port of Disney's Aladdin

The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.


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Uno de los juegos de Gameboy que aún conservo, increible.

It's trying really hard to be the Genesis game on Game Boy. In some respects that's commendable, but it's obvious that the Game Boy wasn't geared to handle it. The only way the team found to translate that Disney animation onto handheld was to sloooowwwww the game speed down to accommodate all the extra frames. Levels are fairly minimally updated, so a lot of sequences that benefitted from the extra screen real estate are now needlessly tricky and leap-of-faith-y. This of course means levels that were already dickish like "The Escape" are just even meaner this time around. I do think a better call would've been to take more of the approach Dark Techologies did later on with The Lion King, where the general ideas of these levels are preserved but updates are made to account for the reduced screen space, etc. Not good, but it's at least over and done with quickly enough with the Disney Classics Collection port and its special features.

Technically played via the Disney Classic Games Collection via the Nintendo Switch

It's kinda interesting how a Mega Drive game got ported onto the Game Boy when the SNES had it's own version of Aladdin thanks to Capcom but that's where the interesting stuff ends because fuck man, this port has aged like milk under the sun.

The thing that especially annoys me is the fact that both the sword and the apple throwing is both mapped to one button so when you want to throw an apple, Aladdin will sometimes just straight up ignore your input and do nothing. This is especially irritating to shit during the first boss because not only do you need to jump countless times to avoid the stuff he's throwing at you (not helped by the shoddy collision detection) but you are basically required to throw apples at him since you can't get anywhere near him with the sword. Just throw the apples already, you fucking idiot!

This made for a very annoying experience indeed and overall a very weak port of the game too.