Divinity: Original Sin

Divinity: Original Sin

released on Jun 30, 2014

Divinity: Original Sin

released on Jun 30, 2014

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you. Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!


Also in series

Divinity: Original Sin II
Divinity: Original Sin II
Divinity: Dragon Commander
Divinity: Dragon Commander
Divinity II: Flames of Vengeance
Divinity II: Flames of Vengeance
Divinity II: Ego Draconis
Divinity II: Ego Draconis
Beyond Divinity
Beyond Divinity

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It's a testament to how good Divinity OS 2 is that this game was swiftly overshadowed by it. This game is messy, but it crackles with a lot of the genius that would make Divinity: Original Sin 2 and Baldur's Gate 3 some of the best co-op RPGs of all time.

Fantastic tactical RPG with great music, ingenious side quests and a really good main story. Humor is also at its best again. I thought the separation into 2 main characters was great, you can practically have dialogs with yourself^^

Pretty good no idea wtf the plot. Cheesed the dark lord with a shit ton of barrels so clearly a 10/10

You know how everyone has that one game that's technically super good but you don't enjoy in the slightest?

This is that game for me.

Character development is extremely slow and leveling up is very difficult. Naturally, you can't step into other parts of the map because you don't have enough levels. The turn-based battle system is extremely difficult and slow. I even had to install a mod to speed up the clunky animations in the game. There is an unfair system in dialogs. The results are randomly determined by the npc, usually with a rock, scissors and paper system. After reading so much dialog, researching the map, talking to NPCs, everything gets messed up. The main quest and side quests get mixed up. Even though what to do is indicated a little bit in the texts, this is very, very insufficient. You can't understand what to do and where to go. You just wander around the town. The section where you can look at the list of available missions in the game does nothing but confuse everything even more. I think it is very difficult to finish the game without any help from anywhere unless you look at the walkthrough and follow it. After all, what's the point of playing a game if you can't finish it by looking at a guide? You need to spend hours having fun without getting bored. I don't have time to waste my patience for this game. In short, the game has an unbalanced system within itself. It bored me so much that I couldn't continue any further. A game that started well became a hopeless case for me later on. When you compare this game to the second game, it doesn't feel like a sequel, nor do you realize if it was made by the same developer. The only similarity between them is their names and they have nothing else in common. It's a very amateurish job by Larian. They got over their inexperience when they were developing the second game, but I wish they would have released big updates later on that would have fixed the first game because I was really curious about the story. Even if I somehow finish this game, I can never consider it a successful game regardless of the terrible experiences it gives me. This is a really bad and unsuccessful game.

I wanted to play through these with my bf, we got about 75% through the main stuff here and had a lot of fun with the combat and some of the interactions together, but I think to enjoy the story properly with the way we play stuff, it just doesn't work as a co op experience for us personally. They're long and unwieldy, even if the Co-op feels good overall. The dialogue is pretty good, and it does drop some interesting events on you, but largely in our context it just felt like running back and forth with trivial objectives. The combat feels great and gives you some wonderful tools. Frankly I have no notes on the combat because it suits the game very well, is engaging and fun, and is the part of Co-op that feels good.


It's all a bit too generic, though, and the presentation is lacking. I'm not a huge straight up sword and sorcery style fantasy fan, there has to be some particular hook to make it more palatable to my tastes, or just be well crafted enough to keep me engaged. There arent any big hooks that appealed to me, and with the combo of problems we had with playing in this manner and knowing div 2 and baldurs are better, we decided to split from this and play those individually.

It's also so so sad that there aren't really furry races in their games. I'm probably a minority for all of Larian's ventures for this, but throw us a fox or werewolf or something. Dragons and lizards don't count.