Doom the Way id Did
released on Dec 10, 2011
A mod for Doom
Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze.
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Beaten 11/28/22, not 100% as I missed the secret map in episode 2 and did not get all secrets.
This is a great "what if?" on Doom, if map design was a bit more modern and "newschool". Expect more of a challenge, but not by much. Boss maps are a lot more exciting here and actually require you to use your brain unlike what you're used to in OG doom. Secret-hunting is fun and intuitive, overall recommended for fans of the original that want to get into mods without committing all the way.
BEATEN
This is a great "what if?" on Doom, if map design was a bit more modern and "newschool". Expect more of a challenge, but not by much. Boss maps are a lot more exciting here and actually require you to use your brain unlike what you're used to in OG doom. Secret-hunting is fun and intuitive, overall recommended for fans of the original that want to get into mods without committing all the way.
BEATEN
decent reimagining of the style that the original doom episodes have, although many maps from this just blend together in my mind, compared to og doom were i can differentiate map sections from memory, probably because of the wacky shit E2 and E3 had that made every map distinct, this is less guimmicky and more uniform with that style, which could be the reason i don't like it much.