Doshin the Giant

Doshin the Giant

released on Sep 20, 2002

Doshin the Giant

released on Sep 20, 2002

A remaster of Kyojin no Doshin

Doshin the Giant is a Nintendo god simulation game for the Gamecube. It is an enhanced port of Kyojin no Doshin, a Nintendo 64DD exclusive launch title game released only in Japan.


Released on

Genres


More Info on IGDB


Reviews View More

A relaxing God simulator I wish it could be expanded upon some more. A simple giant acting as god to help amongst the tribal people in need. I played this game a bit faster than I should but I sadly do not have to proper attention span needed to take my time and play perfectly.

You either help or terrorize the people to worship and build monuments in your honor. The whole point is to avoid doing so much in one day because you'll eventually get too big to even help out the villages. I did what I can to get as much love as I could possibly get but MAN, just the littlest things can really switch up a person's attitude. Natural disasters are devastatingly brutal and some people just stand a little too close for comfort. Even trying to deliver a flower from across the island just in time before they finish building a statue leads to a slight minor inconvenience. It's a difficult task of trying to maintain size and accessibility. This game often reminds you that you can't fix everything, you can't constantly have people rely on you. I obviously didn't take that advice and tried to maintain 8 different towns spread far apart, drastically increasing my size whenever I do good or bad

If I took my time and probably focused on one village a day, or even build a remote island for Doshin to get some midday naps in, I probably would've gotten more "Love" monuments than "Hate" monuments. It was funny as hell as I was walking in on a village telling my friends on call "Nah, they love me" and immediately seeing a stature of a nail piercing my body being built LMAO.

I know Doshin will never see the light of day again but I can see the possibilities on what a "modern" Doshin game might possibly look like

i would surprisingly go as far to say the best thing about this game is the soundtrack album that released a year after the original 64dd game. Seriously one of the coolest listens ever, as well as asano’s other albums (Genny Haniver and Spacewatch) offering much more different but equally amazing atmospheric post rock in general.

I get why people complain about the lack of gameplay for doshin the giant but I personally really really love what this game is going for, a chill experience with what seems like little to do at first, but grows into an experience you end up enjoying because you realize the relaxing vibes are really all it goes for. I also kind of like to treat it as some avant garde thing as well, with the interesting themes of uhh… the cycle of life explored especially near the ending which I imagine can be left to many different interpretations. Still really love this game standing on its own as one of the most fascinating things Nintendo technically released still, and the fact that it was a 64dd exclusive game at first of all things is incredible to me.

I fucking love moving the ground up for little guys in blue hats

too alien for the modern american with a short attention span (me)

absolute fuckin video games i love art so much