jabronistomper
Bio
i only play good games
backlog is games I own physically
wishlist is what i want to play
i only play good games
backlog is games I own physically
wishlist is what i want to play
Badges
Loved
Gained 100+ total review likes
N00b
Played 100+ games
1 Years of Service
Being part of the Backloggd community for 1 year
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '23
Participated in the 2023 Game of the Year Event
Noticed
Gained 3+ followers
Donor
Liked 50+ reviews / lists
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
Favorite Games
109
Total Games Played
000
Played in 2024
006
Games Backloggd
Recently Reviewed See More
The best one. In my first week of playing I was called basically every PG version of "freak" possible. The "mean" villagers give the game a super unique tone, and make the villagers more endearing to the player. They really do act like animals. They're often irrational, prone to quick shifts in temperament, blunt, sometimes annoying, mischievous, and a little stupid. I lost a game to Samson, a little rat guy in my village, and he took all of my money and gave me a pitfall seed for my troubles. Fucker. Villagers in Animal Crossing don't just exist to hang out, look cute, and occasionally give you items like in future titles, they're a key part of the play experience. They feel real, whereas in New Horizons they feel like vaguely personable humans wearing animal flesh.
The player has limited influence on their town, but honestly I feel like that enhances the experience for me: In New Horizons especially and New Leaf to an extent, the player is bombarded with quality of life tools which can be used to fully decorate and beautify their town. It gets to the point where I feel obligated to engage with these systems and create a spotless, boring town that is exactly to my liking. Animal Crossing doesn't even give you the chance to do this- aside from planting flowers and trees, there is little you can do to influence the layout of the town. This made the game far more relaxing for me, as I could play at my own pace and enjoy whatever the game decided to throw at me. I really like this game, and see myself continuing to play it for a long time.
(also the music and graphics are really good)
The player has limited influence on their town, but honestly I feel like that enhances the experience for me: In New Horizons especially and New Leaf to an extent, the player is bombarded with quality of life tools which can be used to fully decorate and beautify their town. It gets to the point where I feel obligated to engage with these systems and create a spotless, boring town that is exactly to my liking. Animal Crossing doesn't even give you the chance to do this- aside from planting flowers and trees, there is little you can do to influence the layout of the town. This made the game far more relaxing for me, as I could play at my own pace and enjoy whatever the game decided to throw at me. I really like this game, and see myself continuing to play it for a long time.
(also the music and graphics are really good)
Shin Megami Tensei If... was my first old-school dungeon crawler, and for what it's worth it has a lot of interesting ideas, though they don't really coalesce into anything good. I found the game's aesthetic and music to be pretty cool, at least. I wanted a lot more out of the If...'s plot, and found myself dropping the game at the World of Sloth because I had no motivation to continue. One of the most aggressively mid games I've ever played, though I don't regret trying it out in the slightest.
Inject the PS2 version's aesthetic into my fucking veins. Final Fantasy X's remaster is borderline insulting and an inferior way to experience this amazing game. Square really nailed the RPG mechanics in this one, with the battle system innovating nicely over the somewhat dated ATB system. Being able to seamlessly swap party members in and out of combat with no action penalty allowed me to make full use of my entire party, which is something I really appreciate. The Sphere Grid is pure brilliance as well: it is a system that is at once mechanically rich and simple to understand. It's a shame Square completely dropped these systems in future Final Fantasy titles, because I would do anything for another Final Fantasy that plays like X.
It's a testament to how insanely good this game is for me to be able overlook the objectively awful and downright painful cloister puzzles and still see this game as an absolute masterpiece.
It's a testament to how insanely good this game is for me to be able overlook the objectively awful and downright painful cloister puzzles and still see this game as an absolute masterpiece.