Double Dribble

Double Dribble

released on Dec 31, 1986

Double Dribble

released on Dec 31, 1986

Double Dribble was the second basketball arcade game developed and released in 1986 by Konami, following Super Basketball. Much of the game's popularity came from its animation sequences showing basketball players performing slam dunks, as well as The Star-Spangled Banner theme during attract mode, which was the first arcade game to feature the national anthem. These were uncommon in video games at the time of Double Dribble's release. While successful in the arcades, the game became and remained popular and remembered when it was ported to the Nintendo Entertainment System in 1987.


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A solid basketball game for its time, and one of the first to really display a full court, five players on each side, and a full arena. The gameplay is basic but works.

Esse jogo foi a primeira vez que eu ouvi o Hino Nacional dos EUA, e eu achei que era música de basquete...
E vou continuar achando

Eu não tenho quase nenhuma experiência com jogos de esporte, já que eu desvio deles sem pensar duas vezes, mas esse foi um dos poucos que joguei e gostei muito, a jogabilidade é rápida, tem VOZES saindo do jogo! Isso pra NES é outro mundo. Ainda lembro aquela voz abafada falando "DABOU DIBOU" no título.
Quando você vai fazer uma cesta de 2 pontos, há grandes chances do jogo cortar pra uma cena especial mostrando seu jogador, frame a frame, acertando a bola na cesta... Ou errando ela, que nem um otário! Mas não deixa de ser bem mágico

Acredito que existam vários outros exemplos melhores de basquete pelo NES, mas esse em específico será um que nunca vou esquecer, nem mesmo o som forte da quicada da bola enquanto o personagem anda.

Ainda assim, eu era horrível no jogo, e se eu vi a tela de premiação depois da partida uma vez, foi muito.

One of a few sports games I actually enjoy. Played this one a lot with my dad. It was possible to pass the ball back and forth between your players so fast that the other player couldn't do anything.

In 1984, Konami released Super Basketball for the arcade machines: the concept was that of a come-from-behind score, which created a very aggressive gameplay loop. The videogame aspect was accentuated by time bonuses, granted on particular actions (three-pointer, dunk). Three years later, Konami extended this formula to create a real game simulation, while keeping a resolutely arcade aspect. Indeed, if the title now deploys defensive possibilities, it must be said that the range of actions remains very limited. In the NES port, only the A button is used to steal the ball. The B button, in defence, allows you to change the active player, but the system is rather clumsy and it is quite difficult to intercept the adverse passes effectively. Thus, the defensive gameplay remains the weakest part of the game, to the point where I never managed to block any shot.

In fact, the game fails to create a dynamic and interesting system, insofar as the game-design will neutralize a heterogeneous gameplay some players want to create. One would think the title would encourage three-point shots or dunks – which are signalled by a succession of dramatic shots – but the randomness that governs them makes them sub-optimal solutions. It is easier to make a quick succession of passes up the court and score inside the three-point line. There are two reasons for this: a two-point shot allows for a greater margin of error, in terms of timing. Secondly, when a player initiates a shot and jumps in the air, he cannot be blocked by a defender: because our jumps are very floaty, it's easy to travel long distance towards the net. These factors make it possible to choose a very conservative way of attacking, because getting into the ideal shooting zone is always easy.

Double Dribble is not a bad title per se, but it's shy from being an interesting one. The length of the games can be modified by the player and the shorter ones never drag on too long. The pace of the game also remains brisk, which keeps the player's attention. There is also a stylish menu with a player shooting into the net when we choose an option, which is quite amusing. The game also attempts to create a match atmosphere with the shouts of the public, the intermission of the cheerleaders or the arrival of the audience in the stadium. In this respect, Double Dribble follows the logic of Konami's 'Exciting Sports' series, i.e. a simulation that is accessible to most people and that retains a true arcade feel – hence the absence of the more technical rules that govern the foul system. A functional basketball game.