Dragon Ball Z: Shin Butouden

Dragon Ball Z: Shin Butouden

released on Nov 17, 1995

Dragon Ball Z: Shin Butouden

released on Nov 17, 1995

It is the fourth installment in the Butouden series. It features 27 playable characters, their sprites being those used in the earlier game "Dragon Ball Z - Ultimate Battle 22" for the Sony PlayStation. Also, the game's introduction is made with scenes recycled from the introduction of Ultimate Battle 22. The game also features two other exclusive modes: Group Battle and Mr. Satan mode. In Group Battle, players gets to create a team of five characters and fight against either another player or an AI-controlled character. In Mr. Satan mode, Mr. Satan is trying to raise enough money to pay off his debt to Android 18, and the player places bets on matches and cheats by using several items, such as banana peels, guns, and dynamite.


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Pas de mode story, la formule arrive vraiment au bout de sa vie et malgré quelques nouveautés, ça ne suffit plus. Il y a toujours l'enrobage de la licence mais dans l'ensemble, passez votre chemin.

I was wishing that this would finally be the ultimate Dragon Ball Z fighting game but it seems like that game only exists in my dreams. Once again the 32bit Butoden that has everything to succeed but fails because of clunky gameplay and a fatal flaw for any Butoden: The stages are very small and therefore it is almost impossible to perform a special attack. Shit man, the presentation is incredible, the number of characters is impressive for the time, the soundtrack is awesome... once again, what a waste. At least it's light years away from Ultimate Battle 22, though that's not saying much.

A clunky game that does not feel like the next step in Dragonball games. They really should of abandoned the butoden games with 3, but they kept on going and we got another below average fighting game with stiff ass controls.