Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
released on Sep 27, 2019
by Square Enix
An expanded game of Dragon Quest XI: Echoes of an Elusive Age
Ready for a grand adventure filled with memorable characters, an enchanting story and classic RPG gameplay that can be taken on the go? This definitive version of the critically acclaimed game features the same sprawling content of the original, but with newly added character-specific stories, fully orchestrated field and battle music, and the ability to switch between not only between HD and retro-inspired 16-bit visuals, but also Japanese and English voice track.
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really fucking fun game, story was simple but the world was great to explore, really good combat, and great characters
This review contains spoilers
I really enjoyed the first two acts of the game. Act 1 was really charming and enjoyable, despite it being really simple. Act 2 was great for how different it was to the first act. I genuinely felt sad seeing how screwed up all of Erdrea was after the fall of Yggdrasil. It lead to some great character moments and character development. As for act 3, I really didn't like it. I didn't like how it retconned the events of act 2. and the ending wasn't good enough to justify these events happening (at least for me). Overall, pretty enjoyable game, but act 3 definitely drags the whole experience down.
I did not think I'd like this game. It's about as classic as you can get, there's little in terms of story, and the soundtrack sucks. Despite this, I found myself greatly enjoying the game after some initial discomfort (it is not fun with anything but a full party), and before I knew it, I was finishing the game with almost all the side content complete. (Note: at the time of writing this, I still intend to go and do post-game, but have not yet.)
The character building in this game is really good. Managing equipment and skill trees is very engaging for me, and it really feels like all the decisions you make in regards to building characters matter. The combat is a lot more built around RNG than I thought it'd be, but there's enough room for strategy in there to make it feel like something to work around rather than something to be at the mercy of. Another huge point in the combat's favor is that status effects actually work on bosses. It's not every the time, but it's enough for it to feel like using characters or abilities that are based around status actually feels like something viable, which is more than I can say about a ton of other RPGs. One caveat is that I was playing with the Draconian Quests for Stronger Monsters and Reduced EXP from Easy Fights, and I think the game would've been significantly more boring without those. The game not letting you turn them on after the start is a mistake, I think, when there is no real reason to do so other than to prevent people from getting achievements more easily, I guess.
As for the story, it's barely there. Usually I play RPGs for the story elements but for this one I quickly decided I just wasn't gonna have any expectations for this game's, and I'm glad I didn't. The occasional impactful scene came as a pleasant surprise, where as the rest of the "adventure of the week" type plots stayed mildly entertaining instead of disappointing.
Overall, I think this game is a great JRPG that got me interested in a series that I've been writing off for the last several years.
Historia do pós game me deixou com gosto ruim na boca mas se nao fizer ela é um jogo foda
If only all dubs were as varied as this game