Dragon Ruins

Dragon Ruins

released on Apr 30, 2024

Dragon Ruins

released on Apr 30, 2024

A dungeon crawling microgame for tired people.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Es lo que promete, un dungeon crawler minimalista.

Es corto pero entretenido, si os gusta el genero pero no quereis rayaros mucho con mapeados complejos, stats y equipo, lo recomiendo. Es ideal para jugarlo a ratos en partidillas cortas.

not even sure i'd add more mechanics to this; what's here is really nice!

i think embellishing what IS here would elevate this though. full portrait/enemy art, and a rejigging of the exploration screen (most of the game is spent looking at the map) would work wonders here.

Exquisite. A distilled dungeon, providing only the absolute essentials. Room for player imagination is what really makes a game tick. Wireframe walls can overpower UE5 realism any day if you give yourself up to your own frightening thoughts.

The eternal question: another room or back to town? Tension persists even with auto battles. All set to music that takes me back to clubs that were themselves like dungeons.

Neat little game. The vibes are great, the art is phenomenal. It's just a blobber streamlined to the bare essentials. Super super short quick lil dungeon crawler fix and not much else.

By nature of being a jam game, it's definitely a little underbaked, but the art is phenomenal and I can see this evolving into something really cool, even if under a different title.
It stops just short of being an idle game, as the only real mechanic is moving around the dungeon and watching numbers go up or down as battles play out automatically in the background. After your party's health decreases, you run back to town to heal and spend any gold you accumulated, then you can walk a little further into the map before having to run back and heal again. The dungeon layout is static between saves, and its walls are wireframe, so you'll generally be glancing between the minimap and the character portraits to track where you haven't gone yet and how close you are to dying, rather than watching the first-person camera.