Bio
Scribblin' quick thoughts when I have 'em
Personal Ratings
1★
5★

Badges


N00b

Played 100+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Liked

Gained 10+ total review likes

Busy Day

Journaled 5+ games in a single day

Favorite Games

Street Fighter IV
Street Fighter IV
Final Fantasy VIII
Final Fantasy VIII
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Dark Souls
Dark Souls
Wii Sports
Wii Sports

116

Total Games Played

000

Played in 2024

077

Games Backloggd


Recently Played See More

Spec Ops: The Line
Spec Ops: The Line

Jan 01

Vagrant Story
Vagrant Story

Jan 01

Nuclear Blaze
Nuclear Blaze

Jan 01

The Gunk
The Gunk

Dec 01

Psychonauts 2
Psychonauts 2

Jan 01

Recently Reviewed See More

saw a steam post from a guy asking if this was Vampire Survivors but with a story and more weapons

just managing to post this before i turn to dust

excellent art, tunes, dungeon crawling combat and base building

well impressed at how confidently it rolls credits on a 12ish hour experience, while learning you up on the many (many) mechanics in case you want to go Deep beyond them

cult management makes for pretty chuckle-worthy mechanics across the board. loved the character designs and the speed at which things move along

some quality of life quirks on base construction and proccing grated here and there but, really really fab time with this

played this through for the distinct locales and stylishly framed between-level-cutscenes

nails a couple of scenes relating to abusive relationships that could have easily whiffed entirely

ultimately, i'd much rather play stuff like this; that tries new stuff, even if it (imo) misses more than it lands

because gameplay is flat and fails to convince me that max payne / hotline miami (clear influences) works vs mainly melee enemies

a typical level (there are 50) consists of: enter room; slow down time; click enemy heads with pistols (rarely need to bother with anything else other than a few rifle shots) before it aggros/attacks; end level. something like this https://streamable.com/vjyhz5, with bosses also struggling to shake things up https://streamable.com/50g1lg

difficulty emerges in the form of placing enemies behind blind corners, where they'll chunk your health while you wrestle the janky reticle into working up close

i feel like there's a game half as long, taking itself half as seriously, that really gets at what made it's inspirations tick: each room is a puzzle, you have limited but meaningful tools - how will you solve this room?