Fairweather
Bio
Scribblin' quick thoughts when I have 'em
Scribblin' quick thoughts when I have 'em
Badges
N00b
Played 100+ games
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '23
Participated in the 2023 Game of the Year Event
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
Busy Day
Journaled 5+ games in a single day
Favorite Games
116
Total Games Played
000
Played in 2024
077
Games Backloggd
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excellent art, tunes, dungeon crawling combat and base building
well impressed at how confidently it rolls credits on a 12ish hour experience, while learning you up on the many (many) mechanics in case you want to go Deep beyond them
cult management makes for pretty chuckle-worthy mechanics across the board. loved the character designs and the speed at which things move along
some quality of life quirks on base construction and proccing grated here and there but, really really fab time with this
well impressed at how confidently it rolls credits on a 12ish hour experience, while learning you up on the many (many) mechanics in case you want to go Deep beyond them
cult management makes for pretty chuckle-worthy mechanics across the board. loved the character designs and the speed at which things move along
some quality of life quirks on base construction and proccing grated here and there but, really really fab time with this
played this through for the distinct locales and stylishly framed between-level-cutscenes
nails a couple of scenes relating to abusive relationships that could have easily whiffed entirely
ultimately, i'd much rather play stuff like this; that tries new stuff, even if it (imo) misses more than it lands
because gameplay is flat and fails to convince me that max payne / hotline miami (clear influences) works vs mainly melee enemies
a typical level (there are 50) consists of: enter room; slow down time; click enemy heads with pistols (rarely need to bother with anything else other than a few rifle shots) before it aggros/attacks; end level. something like this https://streamable.com/vjyhz5, with bosses also struggling to shake things up https://streamable.com/50g1lg
difficulty emerges in the form of placing enemies behind blind corners, where they'll chunk your health while you wrestle the janky reticle into working up close
i feel like there's a game half as long, taking itself half as seriously, that really gets at what made it's inspirations tick: each room is a puzzle, you have limited but meaningful tools - how will you solve this room?
nails a couple of scenes relating to abusive relationships that could have easily whiffed entirely
ultimately, i'd much rather play stuff like this; that tries new stuff, even if it (imo) misses more than it lands
because gameplay is flat and fails to convince me that max payne / hotline miami (clear influences) works vs mainly melee enemies
a typical level (there are 50) consists of: enter room; slow down time; click enemy heads with pistols (rarely need to bother with anything else other than a few rifle shots) before it aggros/attacks; end level. something like this https://streamable.com/vjyhz5, with bosses also struggling to shake things up https://streamable.com/50g1lg
difficulty emerges in the form of placing enemies behind blind corners, where they'll chunk your health while you wrestle the janky reticle into working up close
i feel like there's a game half as long, taking itself half as seriously, that really gets at what made it's inspirations tick: each room is a puzzle, you have limited but meaningful tools - how will you solve this room?