Dropsy

released on Sep 10, 2015

After a deadly circus fire shatters his world and tarnishes his name, Dropsy the Clown finds himself on a journey of self-discovery through a story that harnesses powerful themes of love and kindness. With his father gravely ill and the world turning its back on a once happy-go-lucky clown, Dropsy will need to help those in need, hug total strangers, and unravel dark and shameful secrets from his past on the way to redemption. Oh, and Dropsy can also talk to animals. Dropsy is a non-traditional take on the classic point and click adventure formula starring the game’s perpetually carefree namesake clown as he explores a richly detailed world full of colorful characters and sinister secrets, doling out hugs along the way. Rather than lead players on a singular narrative path, players are free to choose which avenues of adventure they want to explore in an open world setting and can piece the puzzles and story together however they choose.


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Like Pulse which I played earlier in the year, this is a game that I actually Kickstarted aaaages ago back in high school but just never got around to finishing. As was also the case with Pulse, I figured it was high time that I actually sit down and finish this game, because I’ve certainly owned it for more than long enough to justify it XD. It took me about 7.5 hours to finish the game doing just about everything I possibly could, though I’ll freely admit I would’ve finished it a LOT sooner had I not been stubborn about not using a guide when I got stuck.

Dropsy is a story of the titular character, Dropsy the clown with a quite scary face. As the intro cutscene shows, his life used to be happy and fun, loving being at and being in his family’s circus every day, but it all came to a horrifying end one day when the circus tent burned down and his mother lost her life in the accident. Now living in the old, dilapidated circus tent with his dad and little doggy, Dropsy sets out to make a better place of a world that fears his face (and maybe just do something incredible while he’s at it). Dropsy’s “story” is a weird thing to write about, as this game actually has no text at all. Outside of the title card itself, you’ll never see any text in the game until the credits roll, not even in the save menus or title screen. Characters communicate with speech bubbles that have pictures in them depicting what they’re talking about, and that’s how you as Dropsy interact with the world around you.

The story that is there is remarkably well put together despite these self-imposed limitations, though it does fall a bit short, in my opinion. While the game’s main message of how doing good deeds brings good deeds back to you in return (and of course that you can’t judge a book by its cover) is one I quite like and think it does a good job at portraying, but they really fumble it in the last hurdle. I won’t spoil what the ending is here, but in taking the path they do for the ending, they end up muddying the waters of what the entire game is meant to say, and it just doesn’t logically parse with what the story has been up to that point. I’m not sure if they even are purposefully trying to have a point or message with the ending they went for, and they may’ve just been trying to be weird/shocking, but at any rate, I think choosing a different conclusion would’ve done the game a world of good. As things are, I think the story is certainly good, but decidedly not great.

The gameplay of Dropsy is a point and click adventure game through the island that Dropsy calls home. Exploring the circus, the forest, the military base, and the nearby city, you’ll control Dropsy as he goes around trying to progress the main plot as well as give hugs to as many (consenting) folks as he’s able to (with the game’s dedicated hug button!). Hugs are your side objective, and Dropsy will slowly decorate his room with more and more drawn pictures of those whom he’s made friends with. A neat feature is that Dropsy isn’t alone on his quest. There’s his clown make-up wearing doggy you start the game with, but you’ll also acquire a mouse friend and a bird friend too, and swapping between them to accomplish tasks only they respectively can is a neat way many of the puzzles are designed.

However, this is at the end of the day a point and click adventure game, and this game is absolutely not free from the pit falls this genre so often finds itself in. While I was able to do most things without consulting a guide, I ultimately had to, as some puzzles are just that unclear on how you’re meant to do them. This is made an even more serious issue, of course, by the whole “no text” gimmick the game has going for it. This means that you are entirely on your own for figuring out what items do and sometimes what they even are, and I think the game really would’ve benefited from some kind of way to analyze items in your inventory to help give the player a good kick in the right direction when they needed it. It’s far from the hardest point and click out there, but it’s certainly not going to convert anyone who already doesn’t gel well with this genre.

The presentation of Dropsy is wonderfully surreal and one of the coolest things about it. While it’s especially the case for Dropsy himself (with all of his weird, wiggly animations and mannerisms), the whole world is populated by strange and delightfully stylized people who act and move like caricatures come to life. The sound design adds to this surreal nature very well, and seeing what there is to see in the world you’re adventuring in is definitely one of the biggest highlights of playing Dropsy.

Verdict: Recommended. While this is certainly not one of my favorite games, and I certainly have my reservations about the story, this is still a game I had quite a good time with even when I was really stuck. The message of value kindness in the face of adversity is done in a way I found very endearing, and the unique approach to storytelling and surreal world design help make it an adventure that’s easy to really get into and want to see the next step of as soon as you can. If you’re a fan of the genre, this is totally one worth trying, but if you’re really turned off by point’n’click games, this is probably one to just watch a Let’s Play of instead of playing it yourself.

Excelente aventura gráfica! Lo mejor es que a pesar de que no tiene diálogos, se entiende toda la historia.

Un poco tierna, un poco creepy, un poco de todo, una joya.

A game about a terrifying and misunderstood clown. It's kind of about loving people regardless of how little you understand each them. Deeply strange, kind of unsettling, pretty beautiful. Every puzzle is logical, and because of how the game values empathy for characters over progression, solving them is rewarding on an emotional level. My biggest issue is from the implementation of the dream world mechanic. When you go to sleep, you enter a surreal landscape with game hints and obfuscated backstory. But you can only enter this landscape if you sleep at Dropsy's home, which is inconvenient to reach for most of the game. This meant that I barely saw the dream world during my playthrough. I think this made the story feel less directed.

Other than that, this game is really easy to love. I'd highly recommend it if you love point and click adventure games or stories about valuing life.

Una aventura point and click sobre un payaso con una cara rara que quiere ayudar a toda la gente posible y así abrazarles. El mundo del juego así como el arte son increíbles, acompañados por una música simple pero que no llega a cansar. Los personajes, al ser nuestro protagonista analfabeto, se comunican a través de dibujos y pictogramas que resultan fáciles de entender. El mayor problema para mi han sido unos cuantos puzzles que me han resultado obtusos (igual no ayuda que sea mi primera aventura P&C completada) en los cuales he necesitado ayuda "extra" tras estar horas caminando por todos lados sin encontrar lo que quería. En definitiva, una historia muy bonita sobre el perdón y la amistad con un toque católico (pero católico la parte buena, la de ayudar al prójimo) que te deja la sensación de ser algo especial.