Like Pulse which I played earlier in the year, this is a game that I actually Kickstarted aaaages ago back in high school but just never got around to finishing. As was also the case with Pulse, I figured it was high time that I actually sit down and finish this game, because I’ve certainly owned it for more than long enough to justify it XD. It took me about 7.5 hours to finish the game doing just about everything I possibly could, though I’ll freely admit I would’ve finished it a LOT sooner had I not been stubborn about not using a guide when I got stuck.

Dropsy is a story of the titular character, Dropsy the clown with a quite scary face. As the intro cutscene shows, his life used to be happy and fun, loving being at and being in his family’s circus every day, but it all came to a horrifying end one day when the circus tent burned down and his mother lost her life in the accident. Now living in the old, dilapidated circus tent with his dad and little doggy, Dropsy sets out to make a better place of a world that fears his face (and maybe just do something incredible while he’s at it). Dropsy’s “story” is a weird thing to write about, as this game actually has no text at all. Outside of the title card itself, you’ll never see any text in the game until the credits roll, not even in the save menus or title screen. Characters communicate with speech bubbles that have pictures in them depicting what they’re talking about, and that’s how you as Dropsy interact with the world around you.

The story that is there is remarkably well put together despite these self-imposed limitations, though it does fall a bit short, in my opinion. While the game’s main message of how doing good deeds brings good deeds back to you in return (and of course that you can’t judge a book by its cover) is one I quite like and think it does a good job at portraying, but they really fumble it in the last hurdle. I won’t spoil what the ending is here, but in taking the path they do for the ending, they end up muddying the waters of what the entire game is meant to say, and it just doesn’t logically parse with what the story has been up to that point. I’m not sure if they even are purposefully trying to have a point or message with the ending they went for, and they may’ve just been trying to be weird/shocking, but at any rate, I think choosing a different conclusion would’ve done the game a world of good. As things are, I think the story is certainly good, but decidedly not great.

The gameplay of Dropsy is a point and click adventure game through the island that Dropsy calls home. Exploring the circus, the forest, the military base, and the nearby city, you’ll control Dropsy as he goes around trying to progress the main plot as well as give hugs to as many (consenting) folks as he’s able to (with the game’s dedicated hug button!). Hugs are your side objective, and Dropsy will slowly decorate his room with more and more drawn pictures of those whom he’s made friends with. A neat feature is that Dropsy isn’t alone on his quest. There’s his clown make-up wearing doggy you start the game with, but you’ll also acquire a mouse friend and a bird friend too, and swapping between them to accomplish tasks only they respectively can is a neat way many of the puzzles are designed.

However, this is at the end of the day a point and click adventure game, and this game is absolutely not free from the pit falls this genre so often finds itself in. While I was able to do most things without consulting a guide, I ultimately had to, as some puzzles are just that unclear on how you’re meant to do them. This is made an even more serious issue, of course, by the whole “no text” gimmick the game has going for it. This means that you are entirely on your own for figuring out what items do and sometimes what they even are, and I think the game really would’ve benefited from some kind of way to analyze items in your inventory to help give the player a good kick in the right direction when they needed it. It’s far from the hardest point and click out there, but it’s certainly not going to convert anyone who already doesn’t gel well with this genre.

The presentation of Dropsy is wonderfully surreal and one of the coolest things about it. While it’s especially the case for Dropsy himself (with all of his weird, wiggly animations and mannerisms), the whole world is populated by strange and delightfully stylized people who act and move like caricatures come to life. The sound design adds to this surreal nature very well, and seeing what there is to see in the world you’re adventuring in is definitely one of the biggest highlights of playing Dropsy.

Verdict: Recommended. While this is certainly not one of my favorite games, and I certainly have my reservations about the story, this is still a game I had quite a good time with even when I was really stuck. The message of value kindness in the face of adversity is done in a way I found very endearing, and the unique approach to storytelling and surreal world design help make it an adventure that’s easy to really get into and want to see the next step of as soon as you can. If you’re a fan of the genre, this is totally one worth trying, but if you’re really turned off by point’n’click games, this is probably one to just watch a Let’s Play of instead of playing it yourself.

Reviewed on Mar 18, 2024


Comments