Dune 2000

released on Sep 01, 1998

Real-time strategy taking place in Frank Herbert's "Dune" universe. The game is a remake of a classic RTS game "Dune 2". Player can play as a commander of one of three different factions: Harkonnen, Atreides or Ordos. Do you like the feeling you get when you have won over someone? If it was something that we had really worked hard, then the fell of victory is something precious and incalculable. The game Dune 2000 could help in giving your competitive spirit a new edge. It is an updated version of the Dune II. In this game the player would have to fight for an interesting thing; the control of the spices in the galaxy. The spices control could make you the most powerful there. The player has to choose to be one of the three houses first: Atreides, Harkonnen, or Ordos. Each house has its own vice and virtue and the right selection could give the player right start to the game but he could learn as well as, later in the game with time. Once you choose a side, you to win the King’s challenge of producing the most amount of spice. It won’t be as easy as it sounds. For getting the control of the spices, the player has to fight over the other two houses by all means. Dune 2000 is done with enough of stunt and live-in scenes to pep up the theme and there is a soothing sound score to add to the overall theme. It’s a game based on the Dune series book of Frank Herbert and gives the player a real pleasure of both combat and competition.


Also in series

Dune Legacy
Frank Herbert's Dune
Frank Herbert's Dune
Emperor: Battle for Dune
Emperor: Battle for Dune
Dune II: The Building of a Dynasty
Dune II: The Building of a Dynasty
Dune
Dune

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I finished the Ordos campaign and thought, "yeah I'm good now!"

Gosh, what an awesome blast from the past. When I was a youth, RTS were one of my favorite genres from the very first Dune when I played it on my Genesis, and in a lot of ways, Dune 2000 feels like the sort of zenith of 2D RTS of this mold.

I think Red Alert 2 is better in almost every way, but Red Alert 2 was the beginning of a new era, whereas Dune 2000 feels like the end of an old one. I love the way it sounds, the way it looks, the way it plays (even the old-school interface and UI and all)--it's all just so charming to me.

Dune 2000 is definitely a "if you could only play one game in this genre to get a feeling for what they feel and look like" sort of game

"For the Duke."

One of the greatest RTS games out there, like Command & Conquer but 10 times better.

Man, this was massively my shit when I was a teenaged kid. My first-ever RTS. It wasn't quite the gameplay that kept me hooked, though I enjoyed it, it wasn't necessarily the world of the game, though it eventually got me into the books, and it wasn't quite the story or the cutscenes, though my man John Rhys Davies made the Atreides as cool as the totally square Atreides could be, and the Ordos were clearly the raddest of all the bunch.

No, it was the map at the beginning of each mission. The map that had all the territories in different colors, and in which as you acquired more territory your color would slowly overtake the others and eventually cover the whole map! It was the map, man! I wanted all those territories to be MY color on the map! It made me realize that I really don't ever get anything worthwhile done unless I have some sort of incentivizing carrot dangling just over my nose. Like, for example, a website in which I can fill with a whole slew of logged games and reviews.

Stars off because eventually I got to proper Blizzard games and I discovered... what? You don't have to drag the box around a whole massive group of tanks? You can assign hotkeys for teams? Hotkeys for your base??!?!? I was scandalized. I wept for my childhood.

My first game on PS1, 10/10 experience.

My first game. Still love it to this day.