ModusOperandi
Bio
Trapped together.
Too much/too little time on my hands - just enough time to waste my time.
Trapped together.
Too much/too little time on my hands - just enough time to waste my time.
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Gained 10+ likes on a single review
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Played 250+ games
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N00b
Played 100+ games
Liked
Gained 10+ total review likes
Favorite Games
258
Total Games Played
000
Played in 2024
086
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This review contains spoilers
The game's first few seconds give the perfect intro; The 'beep of a DOS engine starting, the crunchy sounds of the era - and the chaotic mess of Japanese characters that then form the publisher's name.
One of the best openings to a game, and one that properly represents the game, as well.
Despite how hard the game is, one of the things that many people forget to mention is that unlike in Darkest Dungeon, Fear & Hunger - or other games of that ilk, who pride themselves on being hard and refuse to compromise - World of Horror has multiple varying difficulty ratings, as well as challenges of also varying difficulty.
It's very much a 'play it how you enjoy it' type of game, where almost all content (except for some of the harder challenges) are able to be accessed no matter what difficulty level you're on.
The mysteries that have been newely added are excellent, and set themselves apart from the mysteries that were in at the start of the game by having much more complicated 'moving parts', or taking place in a singular, much more fleshed out, location.
The art (which is all done in MS paint) is terrifying on a level that is matched only by Junji Ito himself, despite some of the designs in-game being admittedly sillier than I would like.
However, the Old God ideas and designs are perfect (with some being inspired by other media, and others being more original), and the overall look, combined with the music of course, leads to a genuinely tense experience.
The characters are all varied and interesting as well, providing a breadth of playstyles.
Unless you like strength/STR. STR weapons are awful for some reason, at least in my experience
One of the best openings to a game, and one that properly represents the game, as well.
Despite how hard the game is, one of the things that many people forget to mention is that unlike in Darkest Dungeon, Fear & Hunger - or other games of that ilk, who pride themselves on being hard and refuse to compromise - World of Horror has multiple varying difficulty ratings, as well as challenges of also varying difficulty.
It's very much a 'play it how you enjoy it' type of game, where almost all content (except for some of the harder challenges) are able to be accessed no matter what difficulty level you're on.
The mysteries that have been newely added are excellent, and set themselves apart from the mysteries that were in at the start of the game by having much more complicated 'moving parts', or taking place in a singular, much more fleshed out, location.
The art (which is all done in MS paint) is terrifying on a level that is matched only by Junji Ito himself, despite some of the designs in-game being admittedly sillier than I would like.
However, the Old God ideas and designs are perfect (with some being inspired by other media, and others being more original), and the overall look, combined with the music of course, leads to a genuinely tense experience.
The characters are all varied and interesting as well, providing a breadth of playstyles.
Unless you like strength/STR. STR weapons are awful for some reason, at least in my experience