The roguelike games are back! enter in this amazing adventure as an giant eyebrow boy or girl, your quest is defeat the lord dredmor and save the kingdom from the forces of dark! Each level is a floor randomly generate made of interconnected rooms, filled with monsters, traps, loot, and various objects. The game is based in turns and have a huge skill tree! u can combine 7 diferent skills to make your own combos and strategies, the resistance and damage sistems are really great. The quest sistem is a bit different than the other games, u can pray to (aproximate) 3 shiny statues per floor and theey will give u missions (like defeating a boss of the same level of the floor or searching for secret items) and when u finish a quest you will get an artifact (special item).
Reviews View More
A pity, then, that the moment-to-moment gameplay just feels really dull. The floors are huge, there is very little variety in room types, and nearly all enemies follow the same AI pattern - and while an inconsistent difficulty curve is a feature and not a bug with roguelikes, there were plenty of lull periods where I just found myself going through the motions of opening doors and summarily killing enemies, and the game fell into the roguelike cardinal sin of feeling like a chore. A good dungeon crawler tests your resource management and calmheadedness by steadily throwing challenges at you to wear you down, and while Dungeons does that pretty well, it's unfortunate that the more painful "death by a thousand cuts" was what the uninspired dungeon design (plus clunky UI) inflicted on my patience.
Dungeons of Dredmor is an odd one - it's undeniably deep, has great customization options, and is in a genre where addictiveness is a given. But the innate lack of variety in its gameplay plus the lack of any story or gameplay gimmicks/hooks mean that this game probably would mainly appeal to roguelike purists... and based on the last 35 or so hours I've spent on this, I know I'm not one.