Dungeons of Dredmor

Dungeons of Dredmor

released on Jul 13, 2011

Dungeons of Dredmor

released on Jul 13, 2011

The roguelike games are back! enter in this amazing adventure as an giant eyebrow boy or girl, your quest is defeat the lord dredmor and save the kingdom from the forces of dark! Each level is a floor randomly generate made of interconnected rooms, filled with monsters, traps, loot, and various objects. The game is based in turns and have a huge skill tree! u can combine 7 diferent skills to make your own combos and strategies, the resistance and damage sistems are really great. The quest sistem is a bit different than the other games, u can pray to (aproximate) 3 shiny statues per floor and theey will give u missions (like defeating a boss of the same level of the floor or searching for secret items) and when u finish a quest you will get an artifact (special item).


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Delightful roguelike with permadeath and oodles of humorous references to geek culture.

My runs almost always end in a game crash rather than death, but I have a strange fondness for this game that is causing me to rate it higher than I probably should. There's enough skill trees that you could probably find a few combinations that are actually meaningfully different and viable. And if nothing else, Dungeons of Dredmor has a charming sense of humor.

precisa de um remake, ou um remaster. Ele tem tantos elementos incríveis e complexos, só precisaria melhorar mais a "customização visível" do personagem (e até dos inimigos)

A very fun little rouge-like game where you have a lot of synergy with many off the abilities, some of which are just made for humour like vampire and the ability to sparkle or communism and a ability to drop a bomb. It's one hell of a time waster, but at the same time you can actually cut down the size of the dungeon with NO repercussions. None. No achievements are affected either. Really, it's a lot of fun, especially as you can wear some light armour with magic which paths the way to making something like a Magus from Pathfinder's Ultimate Magic or Arcane duelist from D&D 3.5 or, again, Pathfinder.

This game's name is fitting - your character has no personality or backstory to speak of, and I'm sure that a colossal minority of people who play the game as intended (i.e. permadeath) will never ever face off against the titular dark lord, so the true main character of this roguelike is the dungeon itself. Sprawling, labyrinthe, and hideously unforgiving, the dungeon lures unsuspecting players with the siren call of monsters and loot, and before they know it thirty hours have passed - I speak from experience here. The skill system also promises tremendous customizability and replay value, with a multitude of skill branches making a wide range of character builds possible, and a handy option of randomizing your skill pool for obsessively-compulsively indecisive players. Some of my characters (like my vampiric character with no melee skills) were doomed to fail from the start, while others fared far better - my best character was a mage with near-infinite MP supply who could summon dragons near-indefinitely to draw aggro while sneaking in some massive hits with his staff specialty. He made it all the way to Dredmor (and unfortunately was ground into paste with one hit).

A pity, then, that the moment-to-moment gameplay just feels really dull. The floors are huge, there is very little variety in room types, and nearly all enemies follow the same AI pattern - and while an inconsistent difficulty curve is a feature and not a bug with roguelikes, there were plenty of lull periods where I just found myself going through the motions of opening doors and summarily killing enemies, and the game fell into the roguelike cardinal sin of feeling like a chore. A good dungeon crawler tests your resource management and calmheadedness by steadily throwing challenges at you to wear you down, and while Dungeons does that pretty well, it's unfortunate that the more painful "death by a thousand cuts" was what the uninspired dungeon design (plus clunky UI) inflicted on my patience.

Dungeons of Dredmor is an odd one - it's undeniably deep, has great customization options, and is in a genre where addictiveness is a given. But the innate lack of variety in its gameplay plus the lack of any story or gameplay gimmicks/hooks mean that this game probably would mainly appeal to roguelike purists... and based on the last 35 or so hours I've spent on this, I know I'm not one.

Un roguelike bien guapo pero con mucho meme de por medio, de igual forma me encantaba de pequeña. Tengo el logro del banquero y del vegano.