Dying Light: Platinum Edition

Dying Light: Platinum Edition

released on May 27, 2021

Dying Light: Platinum Edition

released on May 27, 2021

Enjoy Dying Light in its richest form. Containing all four major DLCs and seventeen skin bundles, the Platinum Edition brings together everything you need to explore all the post-apocalyptic world has to offer.


Also in series

Dying Light 2: Stay Human
Dying Light 2: Stay Human
Dying Light: Bad Blood
Dying Light: Bad Blood
Dying Light: The Following
Dying Light: The Following
Dying Light
Dying Light

Released on

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Version

Platinum Edition


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É um jogo extremamente interessante. A direção de arte é fenomenal, mas para mim a gameplay do parkour é bem mediana, ainda bem que nesse quesito o 2 é mais bem resolvido.

It's really good, one of my favorite open world survival games

I have invested many hours into Dying Light's zombie apocalyptics playground. What kept me around was the atmosphere and gameplay mechanics that shine bright among many of the game's faults. What also kept me around was completing every single quest in the main game and the DLC content. With the Platinum addition, you will not find any trouble getting lost within a slate of objectives for better or worse. The Following DLC is the PEAK of satisfaction one would get playing this game. The map, driving mechanics, detailed new environments, and main quest all provide more points of interest than Dying Light's main narrative. However, the rest of the DLC is pretty mediocre. Hellraid is cool at a glimpse and makes you appreciate Dying Light's aesthetic in a fantasy dungeon setting. Yet, the gameplay is too repetitive and one-note; you will be itching to get back to a world of parkour and grappling hooks. Speaking of... traveling from point to point on the main map is half my satisfaction with this game. The controls are half smooth and half janky, enough to have fun with (Without causing too many headaches), and you feel almost grateful the game lacks any sort of travel/spawn system. I also think this game's RPG elements and skill trees are well done in that you are treated well for putting in the hours and leveling up your character, without feeling overpowered. The game simply gives you more liberty to successfully kill zombies and get around, which is the whole point of this game. And it's the whole point because you will not be sucked in by the main narrative of Dying Light. Outside of some key mission plots/set pieces, the game lacks some drive in the writing room. It doesn't help that most of the characters in Dying Light, including the protagonist, are not particularly interesting. In fact, you will even get annoyed by some of the dialogue outbursts of your character and how the game will try and force emotional sincerity in some of their lines. Some other issues I have with this game include the copy-and-paste character models (pertaining mostly to the main game), the janky jump/climb mechanics leading to plenty of fall deaths, constant knockdowns while fighting, the lack of unique environments, and the loss of XP after dying (don't think it's needed when leveling up is not overpowered). Dying Light provided one of the more tense zombie fighting experiences I have had in a second. This game gets an extra point simply for the contrast in its Night Mode. Nothing gets you sweatier than seeing the sun start to set while you're in the middle of finishing up a main quest. It's those types of moments that make this game. You will find ways to pave your own path of enjoyment when the writers fail to provide one for you.

This had no right being as good as it is. Had a blast with this one.