Echo Night 2: Nemuri no Shihaisha

Echo Night 2: Nemuri no Shihaisha

released on Aug 05, 1999

Echo Night 2: Nemuri no Shihaisha

released on Aug 05, 1999

Echo Night 2: Nemuri no Shihaisha is a first person adventure. Like the first game, Echo Night 2 is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. When confronted by a ghost the player must turn on the lights in the room by means of a light switch. The player is often transported into the past via the passengers or certain objects. Once the player fulfills a task important to a spirit they will vanish and drop an "Astral Piece" which can be used to get a different ending scene.


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I have never been the biggest from soft guy around, I had my ups and downs before actually getting into the groove and I have been hooked on their games since, playing all their games in a production order has actually changed how I see the studio and how i value productions like this.

Echo night 2 is actually a weird game to talk about because it's very much a lot of things at once, at first is a sequel that mostly works like a resomething of the first game, the concept is there and it works in similar ways but most of the game is brand new and actually very good, then it's a king's field filtered through a horror game and it works very well in that regard, it's fresh, it's interesting, it's a great take on a great formula, then as itself is a great technical achievement on a console that I didn't think could achieve this, the textures are amazing and the game runs pretty well considering the console it runs on.

Now that we can talk about the game as itself, the game is simple on paper, bumble around the mansion lighting up every light switch, find items, make dead people happy and reach the end, easy but the game actually structured itself in a very smart way, you can only access a single block of rooms at once and that's it, keeps the game fresh and flowing nicely, the environments are detailed and that's very important given that this game is supposed to be as free to explore as much as the structure makes you do, most of the items have a brief text explaining what they are, it has a lot of nooks and crannies to look into, the overall moment to moment gameplay is great, the puzzles are really good too, give or take some frustrating ones, like a piano puzzle early on; the plot isn't going to make heads blow off but it's decently written and structured, giving you incentives to go on and has a couple of really cool moments because the non chronological nature of the narrative wants you to figure out a lot, but the very cherry of this cake is the atmosphere, it's thick and rich, it makes you immerse in the game and it actually carried a good game into an experience I won't forget for some time, from actually nailed this and I can't wait for the next great experiment from them.

Apesar de ter o mesmo gameplay e extrutura que o primeiro, o mistério ja consegue ser interessante desde os primeiros 10 minutos, a estética gótica também me agrada mais, e a musica tema do primeiro jogo também foi retrabalhada pra soar mais sinistra, como o jogo é maior que o anterior, algumas partes tem um backtracking um pouco extenso, mas os cenários variados compensam, se curtiu o primeiro recomendo esse bem mais, mas é essencialmente o primeiro echo night com uma nova roupagem.

This one is probably my fav out of all three games. It improves pretty much all the convoluted stuff the first game has, yet still keeps its sense of humor and strange charm.

Interasting story but puzzles are pure shit

got the bad ending :c
probably gonna be replaying this in the future. kinda liked it but not nearly as interesting or cool as the first one.

It was indeed a good game. Compelling puzzles to solve (i'm talking screaming out loud OH RIGHT when solving them) and the diagetic, impecable FromSoft atmosphere is still present. A very nice plot with a very nice payoff (IF you find all the astral pieces/put all troubled souls to rest). Level design is tight, exploring the mansion proved to be a fun affair, and the light switch mechanic is still engaging. While the past stories of the ghosts themselves were still interesting, i did feel like their struggles didn't feel as personal as EN1's ghosts, all of them still felt like they had a small role in the main plot (not a knock against it, its something a bit different from EN1 which i appreciate here). Also, i would say that as a con, some puzzles started to tread into the obtuse side (like wearing a lab coat of specific lads to fool an NPC or the piano puzzle). Managed to creep me a couple of times as well with the aggressive spirits. All in all, very good stuff.