Eco Fighters

Eco Fighters

released on Jan 01, 1994
by Capcom

Eco Fighters

released on Jan 01, 1994
by Capcom

Eco Fighters, known in Japan as Ultimate Ecology (アルティメット エコロジー?), is an arcade game released by Capcom on the CPS-2 arcade system board on December 1993. The game is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battles and The Power Fighters.


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Gráfico bonitinho, especialmente os bosses, que possuem uns sprites bem detalhados. A história é bacaninha também e o jogo não é muito difícil.

Não sou fã de jogo de nave, mas esse aí me pegou. Jogo muito bonito e gostoso de jogar. A história é bem original, com um teor de preocupação ecológica que destoa das histórias comuns. Pixel art lindíssima. Vale a pena jogar. Experiência muito boa! Arrisco dizer que é o segundo jogo de nave que eu REALMENTE gosto (o primeiro foi River Raid).

Probably the best version of 360° aiming in a shmup that I’ve played, with a cute Earth Day aesthetic.

Played on Capcom Arcade Stadium.

Not bad!

Horizontal shoot em up, a company is polluting a planet and a science man tells you to destroy them all. Main feature is the arm you control that can rotate around your ship while acting as your gun arm and a defense against bullets it hits and a weapon against enemies it connects with. Every enemy drops gems that 1, 2, or more points getting 20 calls a ship that gives you a weapon upgrade and choice between four weapons. A weaker sub weapon of vulcan/bomb/homing shot can also be gained. The sub weapon you lose on death and it is more rare to get a new one but the game is generous with the main weapons, death drops you down to levels out of the max five but also drops you some gems while keeping you with the same weapon you had when you died, losing all of your lives and spending a credit to continue will drop a pickup to instantly max your weapon out. Also a really nice and obvious feature that most games wouldn't do is that when the weapon upgrade/change ship comes the first weapon it drops defaults to whatever you are carrying so it can make it a lot faster to get it off the screen if you are trying to dodge shots. First 3-4 stages are easy then starts to become much more difficult, though the generous upgrades and max upgrade on death mean that getting hit isn't that big of a deal. Looks good, enemies don't have much variety but a lot of the larger ones and bosses do have destructible points that change or stop certain attacks.

Screenshots: https://twitter.com/Legolas_Katarn/status/1563720802490777600