Edge

released on Dec 01, 2008

In Edge players take direct control of the cube and roll their way around the game's dozens of levels. Search for all the prisms and find the shortcuts to improve your times.


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the completed tag isnt exactly right but the game told me i completed the edge stages though i didnt unlock the final 3 and the expansion/bonus stages are expansion/bonus stages so i don't care. one of those games where all i can really muster is saying "Sure", besides pointing that though it's playable its movement is weird and unsatisfying. can't imagine who'd be going back for higher ranks in this game

In reality, EDGE is terrible at what it’s trying to be: a puzzle casual mobile game. As a puzzle game, its “puzzles” are not only easy enough for a toddler to solve… but the solutions are already given to you! As a casual game, its main wall holding gimmick, while simple to understand, makes a lot of the levels a little too hard for a kid. Besides, getting S-ranks in a majority of these courses is brutal. As a stereotypical mobile game, it absolutely fails, and Extended does a better job at accomplishing what the first one wanted to do.
So why am I so in love with this game, compared to my middling feelings for Extended? Well, it’s because of the fact that it fails at those aforementioned points!
But let’s not get ahead of ourselves: Let me explain how this game works. In EDGE, you are a cube, and you roll around a blocky grid to get to a prismatic tile and… get to the next level or something, IDK. Anyway, if you hang on an edge of a block, which I affectionately call EDGEing, the cube will stand there, being able to stay there for as long as it wants. Initially, it’s not very fast, but getting tiny cubes, or prisms, it can go even faster for a while. Seems simple right?
This game can get intense when trying to master it. A casual playthrough is relatively gentle, if a bit challenging. On its own, there’s a lot of difficult moments in this game. The game turns from bland 30-second excursions to 5 minute behemoths at the end. For example, level 40, “cube invaders'', is a level where my top time is 3 minutes. At a casual level, that would’ve been double. To sell this, at the very end, there is a slowly moving 2x1 block that you have to hang on for 10 seconds or so just to show how good at the game you’ve gotten. And the game can feel pretty fast as well. Keeping your prism momentum up is the name of the game here to get good times and ranks. Perfecting your movement is a key part of this game if you want to get S-ranks, and you’re going to need to perfect your EDGE time too. Not only is it required in the later levels, but it also shaves time. This means you can make any waiting in the game irrelevant by just hanging on a wall! Course knowledge is the name of the game here, and you’ll be loving most courses once you get the hang of them.
This game is also hard when trying to master it. In Extended, a lot of the courses are relatively easy to S-rank mostly because they’re one-and-done puzzle levels. But in EDGE, they are more skill-based, so you’ll need every tool in your arsenal to become an Edge Master in the second level. In that level, called “training”, you’ll have to get right on time for a moving platform that gets you to two prisms, align yourself perfectly to elegantly pass the moving pixelated triangle, and then briefly EDGE on a wall as its bottom half comes out so you can get on top and get to the prismatic tile. Trust me, course knowledge will be your best friend, as well as minimizing deaths. Oh boy, death’s a bitch. Death may not take a lot of time off, but it adds up, especially on the longer levels where it's pivotal in getting S+ ranks. Hell, in Perfect Cell, the normal mode’s last level, I got an S+ by not dying as much. This game’s top ranks are extremely hard, but you’ll feel amazing once you complete them.
Sure, this game’s movement may be a little clunky. It may be really jank at times. It may not have Dark Cube, the best character in all of fiction. But it is a timeless classic that I will probably be replaying for a long time to come. Oh yeah, and its soundtrack is pretty good, too.

estuve edgeando toda la playthrough

Kutu kutu pense elmamı yerse
Kutu kutu pense kızıl elmamı yerse
Kutu kutu pense elmamı yerse
Kutu kutu pense kızıl elmamı yerse

A simple game of moving around as a block, collecting blocks and getting to the end point in a record time and amount of lives.

Certainly very fun for the casual gamer and well worth the price.

Another game from the backlog completed... Actually swung quite a bit with this game & how I felt about it. At first I felt it was too simple. Considering it's a puzzle platformer it's extremely straight forward in terms of navigation. There's not really much "exploring" & most of the mechanics come off haphazardly implemented (1 of the games worst traits is sections where platforms move under you, but if you just stand still you can bypass 75% of all movement)

However around lvl 16 the game starts actually expecting a bit more awareness around its mechanics (particularly hanging on an edge) & I was starting to warm up thinking it would steadily improve from that point on - that didn't happen though. Rather it just became a matter of "do what we learned you, but this time longer", which just cannot carry a game till the end screen.

Apparently it was designed first for mobile a few years earlier, but that doesn't take away from how surprisingly repetitive it is throughout its 3 hours of playtime. Will make it clear that its not a badly designed game, but definitely a unremarkable one.