Elderborn

Elderborn

released on Jan 30, 2020

Elderborn

released on Jan 30, 2020

Elderborn is a Metal Action Fantasy Slasher with brutal FPP melee combat and souls-like/RPG character progression. In the times of legend, the barbarian tribes need a new dark messiah. The player becomes a merciless slayer who will uncover ancient secrets in the city of doom, and forge their own destiny. This ambitious indie game, five years in the making, combines old-school single-player feel, a classic heroic story, and modern level of skill-based challenge. All this and more creates an action-packed, lore-filled, engaging adventure that will last 8-10 hours in a single play-through.


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Awww, it ends right in the middle of the rising action.
I need more games in this genre, now.

After really enjoying the impact of the Black Axe in Amid Evil, I needed a more fleshed out First Person Melee action romp to enjoy, and this is exactly that. It even has comparable visual tone to boot. I was worried the aesthetic might end up too boring judging by the cover, but I really ended up digging the environments, and Jurmun Soldier designs especially.
The completionist tumor that has a hold of me compelled me to play this on its titular difficulty while attempting, and succeeding at, the Level-0 challenge run. It was overall quite good, though the bosses and tower priests were utter bastards to deal with as a result.

One standout feature I wish more games would implement is the option to actually choose which part of the OST is playing as your backing track, overwriting what would play normally if you'd rather here something different.

Besides its abrupt ending, the only issues I spied were enemies occasionally getting stuck on geometry and breaking aggro, or particle effects bugging out and persisting past when they should have expired if they went off while I died.

Regarding combat; there were so many great moments were I'd be able to fling enemies off ledges with heavy attacks, have to whip around while an attack animation was beginning in order to catch assassins who had just teleported in behind me, and engage in carefully considered footwork and positioning to deal with more dangerous encounters. Light attack, Heavy attack, dash, parry or block, kick, that's it. The lack of I-frames necessitate high situational and spatial awareness, along with good timing, in order to successfully engage with groups of enemies. Otherwise you just end up rather mindlessly whacking them off one by one by abusing their poor LOS and rudimentary pathfinding. Casual players who aren't interested in challenge runs or achievement hunting will likely be disappointed.

This thing goes on sale for a few bucks and is more than worth it. As in, it's currently on sale for $3 and I'd very much like it if these devs could receive a cash injection via volume sales and flood of requests for a sequel that I'm confident they very much want to make.

I didn’t encounter anything extraordinary, but I didn’t encounter anything bad during the game (there is a problem with the difficulty of the game, but we’ll chalk it up to my crooked hands). It's too bad that the ending of the game just = "nothing"

Ничего сверхвыдающегося, но и плохого за игру не встретил(есть проблема со сложностью игры, но спишем на мои кривые руки). Очень плохо, что концовка игры просто = "ничего"

A fun but short Boomer game with quick and enjoyable movement and combat. Take a few Michael Moorcock short stories and combine them with a few Robert E. Howard short stories (especially Conan's) then you have the setting for this game. The ending did leave a bit to be desired and is begging for a sequel, but I feel I had fun.

Fun as hell first person slasher, until it abruptly ends as it became clear time or money ran out.

Criminally underrated game. Loved the gameplay, atmosphere, and music. Would rate it higher but the third act is atrocious.

Short as hell but more than enough time to enjoy the game's combat, great weapons, and interesting album cover world.