Escape Plan™ takes advantage of the PlayStation®Vita system's multi-touch display, rear touch panel, swipe interfaces and motion sensor, putting the fate of the hapless heroes in the palm of your hand. Players can swipe, squeeze, poke and slap Lil and Laarg to manipulate the characters and interact with the diverse environments. Only you can help them survive each deadly room before their captor and nemesis, Bakuki, recycles them and turns them into his minions... or sheep.
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Escape Plan is a clever and dark puzzle game that'll seriously mess with your head. You've got these two guys, Lil and Laarg, trying to escape a creepy facility, and the way you solve puzzles on the PS Vita's touchscreens is super unique. It's really funny at times, with the deaths being over-the-top and comical. But, it gets frustratingly hard at times, and honestly, I wanted more story to go with all the weirdness. Still, a cool and different experience worth trying.
Top 50 Favorites: #30
Games I Like That Everybody Else Dislikes
Always loved the off-kilter, macabre simplicity of this one - its rich black-and-white visuals, classical soundtrack, and lovable silent protagonists among other aspects. What should feel like another one of Sony's underwhelming launch titles instead feels totally invigorating due to all these - on the surface - basic features implemented in the most unorthodox, freakish manner possible. Reminds me of the type of thing I'd come home to from middle school in 2011 and play on Newgrounds for a couple hours while chomping down Pringles and a pack of Starburst. A loving tribute to the flash games my generation grew up on just as the medium was starting to die out - a beautiful mix of kooky gimmick gameplay, deadly sadism, and zany humor. Only the seventh generation of gaming could have produced something so uniquely bizarre.
Games I Like That Everybody Else Dislikes
Always loved the off-kilter, macabre simplicity of this one - its rich black-and-white visuals, classical soundtrack, and lovable silent protagonists among other aspects. What should feel like another one of Sony's underwhelming launch titles instead feels totally invigorating due to all these - on the surface - basic features implemented in the most unorthodox, freakish manner possible. Reminds me of the type of thing I'd come home to from middle school in 2011 and play on Newgrounds for a couple hours while chomping down Pringles and a pack of Starburst. A loving tribute to the flash games my generation grew up on just as the medium was starting to die out - a beautiful mix of kooky gimmick gameplay, deadly sadism, and zany humor. Only the seventh generation of gaming could have produced something so uniquely bizarre.