Eternal Champions

Eternal Champions

released on Dec 11, 1993

Eternal Champions

released on Dec 11, 1993

Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".


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this just sucks not much to say. Characters are boing and don’t feel fleshed out. The gameplay is clunky and bad. It’s really not that charming or fun just really freaking boring.

You got stage kills, you got a water man and a vampire, you got cover art by friggin Julie Bell, lemme tell ya this is a pretty good soup here.

it's... literally just a fighting game. has some cool concepts like the cooldown on special moves, a few of the stage kills are cool (especially in the sequel i've heard) and the general story is really interesting and has a boat load of potential, it's just kinda sad to see it go down with clunky controls and grating sound. it's worth looking into for sure, but it's far from a good fighting game, it's just okay

6/10

Before Sega was able to secure its own port of Street Fighter II they tried to create their own fighting franchise with this piece of garbage by ripping off what was successful elsewhere, and let us just say that this ain't no masterpiece.