EvilQuest

EvilQuest

released on Apr 01, 2012

EvilQuest

released on Apr 01, 2012

Why save the world when you can conquer it? In EvilQuest, take on the role of Galvis — a dark knight obsessed with ultimate power. Set out on a quest of revenge,destruction and conquest in this exciting retro Action RPG title. Along the way you’ll unlock ancient mysteries, discover legendary weapons, relics and magic…and of course kill thousands of those foolish enough to stand in your way! EvilQuest features a wide variety of environments, enemies, and boss creatures – all created in retro style with 100% original artwork, animation, and music. In addition to fighting monsters, Galvis will also terrorize the residents of several towns and must avoid imperial agents seeking to re-capture him. The goal of the game is for Galvis to take revenge on his captors as well as unlock the secret power of four legendary seals. Players will find a variety of weapons, items, and magic spells to increase their power as they play through the quest. The game also allows the player to customize areas of proficiency during level-ups by assigning points to particular attributes.Key Featuresdark and genre-defying dialogue and story Fast-paced action-RPG gameplay retro-style original graphics original musical score game world full of mysteries and twists to explore multiple levels of melee attack through weapon charging system 15 unique dungeon levels and overworld areas 14 different spells with a variety of purposes and effects 10 challenging boss fights Dozens of pieces of equipment and items to discover


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You'll never see anything like Xbox Live Indie Games again. It was a wild experiment, an eye-opening moment: anyone could make a game, anyone could put that game on a console, anyone could give you money and download it. This wasn't Xbox Live Arcade, this wasn't AA or anything like the blossoming professional indie scene. This was itch for the console crowd, Steam Greenlight without the vetting, a borderline unfiltered explosion that was a glorious mess and so very accessible.

EvilQuest was one of the breakout hits, a we-have-Crystalis-at-home tween edgelord romp. You're evil. Why are you evil? Because you're evil. You kill allies, get achievements for eating meat, tip strippers and mock the weak. You've no pathos, no tragic backstory. Power is what you seek, and you seek it so that you can hurt others in ways that absolutely scream middle school notebook. It's amateur, shallow, lacking any depth or nuance.

So why play it? Because it's raw. Because it's a game from someone who loved games, from someone who wanted to make their own, who found a friend that wanted to do the same. The game itself is a signpost from another person's life, the first and last game they ever published before going on to become a senior software engineer and a 3D media specialist, respectively. Play it because nobody else looked at Crystalis and said "again", and play it to remember when the modern walls between player and creator started to come down.

A really fun game where as the twist is you play the villain on a mission to kill god and destroy all of creation. The villain however isn't that likeable as a character as he doesn't seem to have any reason for this beyond he hates the world and feels that he needs to take revenge on it.

Sadly there isn't much more depth to it besides being a bastard and the character is not too likeable, however the game itself is a lot of fun.

Edit: It's a great bit of knowledge that when creating an evil character to remember "The villain is the hero of their own story" however, this game it often feels like you are doing evil things because it feels good and nothing else which was my main issue with this game as they came off as a far more dangerous element with no real motive beyond destruction, but I guess the ending points out that even just pure destruction can lead to it's own stagnation.

I guess I just prefer villains who have a far wider and more interesting motives, like dark gods of monsters who wish to bring the superiority of their kind over humanity or a scarred monster who wishes to lash out at humanity for the torment that they had suffered. Or maybe some of that is the Teratophile in me, who knows.