Fina

Fina

released on Apr 01, 2018

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Fina

released on Apr 01, 2018

Interactive art piece and personal diary of Thana Orchard.


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This sort of makeshift trilogy is one of the most archetypical game-shaped object to see on the Itch platform. A solo* developer wields Unity to make a statement on the nature of video games, with the major additive of their personal experience. I do not know who Thana Orchard/voidwaste is, but the developer being so willing as to bring lines of their life and embue the digital world with extra effects says something. "THE YV" caught my eye years back due to how it used a very bare set of tools and built a surreal area of bright colors and dancing models. The Unity-powered walking simulator may have been odd for core gamers to see sprout up in the early-mid 2010's, but as someone that's played with the built-in terrain and map tools: it was the perfect storm of convenience. All you need is the most basic of senses, and a new world comes out with maybe a flaw or issue or two. Enough to tell whatever story, with just the basic addition of sight and sound to elevate a walking simulator from being a short story or novelle. The natural evolution of 'Interactive Fiction'.