Fantastic Dizzy

Fantastic Dizzy

released on Sep 21, 1993

Fantastic Dizzy

released on Sep 21, 1993

Dizzy is an egg living in a world of magic and fantasy. The basic concept of the game is to move around the world, finding various items and collectibles, and to use them in the right locations. Dizzy has no special skills or abilities, save for his remarkable feats of somersaulting, and must solve all problems he faces with the clever use of one or more items.


Also in series

Wonderful Dizzy
Wonderful Dizzy
Mystery World Dizzy
Mystery World Dizzy
Wonderland Dizzy
Wonderland Dizzy
Crystal Kingdom Dizzy
Crystal Kingdom Dizzy
Go! Dizzy Go!
Go! Dizzy Go!

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Genres


More Info on IGDB


Reviews View More

Playing Through My Evercade Collection Part 12: Oliver Twins Collection

I grew up with several Dizzy games on my Amiga so coming to this is a mixed bag. As a whole this has aged... ok. For those who dont know what Dizzy games are, its essentially a mix of platforming and adventure point and click item puzzles and for the most part its decent with a lot of caveats that stop it from being really great.

Like the platforming itself isnt bad, but it takes some real time to get used to. Dizzy is quite heavy and the jumping mechanics has a lot of inertia being it, so you need some runup to make any real distance and Dizzy himself on landing often rolls on impact, making precise jumping rather difficult. Like I said, its tricky but doable.

The point and click puzzles fit a similar vein, mostly consisting of rather basic 'bring item to x' to solve things and get access to new places. The problem comes with Dizzy's rather sparse inventory space, he can only hold 3 items, also rather annoyingly (though this is more an issue with the NES edition of this), in order to cycle through items, you need to drop and pick up each successive item to cycle it to the back of the item menu. Its just clunky and given theres a LOT of items in the game, you'll often be needing to cycle through or dump items in easy to reach places. It all amounts to quite a bit of tedious back and forth with really doesnt help the game.

The game also has a habit of throwing rather mean 'Gotchas' at you, the occasional full on death trap, butterflies that reverse controls right next to pit edges, ants that damage you but you can barely see them and foreground elements that sometimes hide things. This all isn't stuff that breaks the game but it does cause what should be an enjoyable little romp into a more annoying time.

I'm also docking points for the.... soundtrack? I don't know why but the NES music is just the worst, its loud, irritating and often just shifts into LAA LAA LAA YAY music at a drop of a hat, often for no reason.

Ultimately once you get used to the platforming and the nature of the game, it isnt too bad but I feel theres better Dizzy games I could play.

This is bar none one of my favorite NES games. It's like a mix between a platformer and a point and click. You have to explore, find items and use them to solve puzzles around the forest and eventually the surrounding areas. You can hold a few items at a time so you might end up having to "come up with a place" to stash the items you don't need, resident evil zero style (but be wary of leaving out too many in the same area because due to hardware limitations they might actually disappear forever.)
I really like the UI and the effort put into the game, every single area of the game has some flavor text to it. The general goal of the game is to save your eggy friends who have each gotten into some trouble around the treehouses you live in, and eventually defeat the evil wizard who took your egg girlfriend. Overall it's a very technically impressivelly pulled off game for this era and this hardware. The most exploring you'll ever do in a NES game.