DLC for Far Cry 5
Lost on Mars transports the franchise’s insanity from Hope County to the red planet as Nick Rye is teleported to a hostile planet to help his buddy Hurk thwart an alien invasion of Earth. This adventure gives players a new arsenal of alien weaponry, including the Blaster of Disaster, Hellfire and Morphinator, while also introducing a new traversal tool with Space Jets. Humankind’s future is in the hands of the game’s most notorious guns-for-hire. Time to squash some bugs!
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100% of trophies earned; completed with all collectibles obtained and all sidequests completed. A much lengthier experience than the first DLC, Lost on Mars presents a sizeable new area for players to explore, and an unashamedly ridiculous plot sees the return of Hurk once again (originally introduced in Far Cry 3). Replacing humans, enemies now are various types of aliens, similar in appearance to (very large!) crabs, and the equivalent of outposts now come in a few varieties, tasking players with defending a vulnerable robot, killing a challenging 'queen' alien, or on a few occasions, simply climbing a tower in a similar style to older Far Cry games.
While on the whole I still enjoyed my time with this second DLC, I found the aliens to be a little too 'bullet-spongy' in many cases, even at lower difficulties, and their infinitely-spawning nature could also be frustrating. More positively, there's some nice variety in the types of objective that the game presents, and a few interesting new tools/gadgets to employ.
While on the whole I still enjoyed my time with this second DLC, I found the aliens to be a little too 'bullet-spongy' in many cases, even at lower difficulties, and their infinitely-spawning nature could also be frustrating. More positively, there's some nice variety in the types of objective that the game presents, and a few interesting new tools/gadgets to employ.