A remaster of Final Fantasy IV

The original Final Fantasy IV comes to life with completely new graphics and audio! A remodeled 2D take on the fourth game in the world-renowned Final Fantasy series! Enjoy the timeless story told through charming retro graphics.


Also in series

Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV

Released on

Genres

RPG


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There’s nothing I love more than playing an entry in a series where it feels like they finally found their footing. Much like The Legend of Zelda: A Link to the Past felt like the instant standard for that series, Final Fantasy IV feels like the entry where the formula got fully realized. Granted, I skipped FFII and FFIII so I’m not fully aware which additions are brand new to FFIV and which are from the previous two installments but what I know for sure is that by this game, they have figured it out.

There’s a dramatic story with twists, betrayals, love triangles, self-sacrifices, and identity in FFIV that feels akin to what I expect from a Final Fantasy story nowadays. Alongside a ragtag group of unique characters with different roles in the party, I was just gripped from beginning to end. The cast of characters is pretty iconic too.

The gameplay also feels refined, with each party member being designed around their role in the party. The characters are pretty much on set path in terms of the abilities they unlock which makes things simpler and tighter from a gameplay standpoint. Also, I’d like to say hello to the ATB system, which would be a series staple for a long time. It’s to good to see that they got it right the first time. The introduction to the ATB system is the biggest thing that made me instantly say “okay this is Final Fantasy!” It’s what makes these game have a more unique gameplay loop compared to traditional turn-based RPGs.

Overall, I am very pleased and impressed with FFIV and how gracefully it aged. The systems are so streamlined and tight that I would honestly call it the best entry-point to 2D Final Fantasy.

First FF I complete, love the story & humor

Esse é o meu primeiro Final Fantasy clássico, então é meio difícil avaliar, já que não joguei nenhum na época. Mas vamos lá.

O que mais se destaca no game é a história e uma boa parte dos personagens principais. Se eu tivesse jogado esse game na época, teria achado a história incrível, por conta das diversas reviravoltas que acontecem nela e os personagens como Cecil e Kain. Porém, apesar de começar muito bem, com o tempo acaba ficando previsível. Fico imaginando como seria um remake desse game atualmente nos moldes do FFVII Remake; tem muita coisa que poderia ser melhor aqui.

O combate de turnos é bom no geral. O problema é que o tempo não para realmente quando você está selecionando a ação que irá tomar. Ele até para se você selecionar os menus de magias e itens, mas se ficar pensando em que ação irá tomar, o tempo continuará passando e os monstros te atacando, o que faz com que você não consiga pensar direito no que fazer e tenha que tomar a decisão do que fazer o mais rápido possível. Isso acaba deixando o combate chato e maçante com o tempo, uma vez que você vai sempre usar os mesmos golpes e magia. Outra coisa que incomoda é que mesmo você usando uma magia para analisar um monstro para saber suas fraquezas e vida, é algo que só mostra quando você usa essa magia. Então, se você não decorar a fraqueza e a vida do monstro, terá que usar a magia novamente ou olhar no bestiário, o que não é nada prático e muitas vezes o uso dessa magia nem funciona, o que faz você gastar um turno à toa. Obviamente, se esse game fosse feito hoje, ao usar essa magia, as fraquezas e a vida ficariam sempre visíveis.

O game também é longo demais. Poderia ter metade do tempo, o que seria bem mais agradável de se jogar. Quando cheguei na metade do game, tudo que eu queria era só que acabasse o mais rápido possível, pois já estava cansado de fazer as mesmas coisas sempre. Para ser jogado hoje em dia, fica bem difícil, mesmo eles tendo feito um ótimo trabalho com as animações do game.

Eu não joguei os Final Fantasy anteriores a esse, mas vi vídeos completos da história e detonados completos de todos os anteriores a esse, e dá para se ver uma grande evolução desde o primeiro game da série, principalmente na história. Só indico jogar esse game se você realmente quer conhecer mais a série ou se joga bastante games retro e já está bastante acostumado com games retro, caso contrário, você irá se frustrar bastante. Minha nota para esse game é 8.0/10, mas, na verdade, eu daria até menos. Porém, por conta de ser um game antigo que tem uma notável evolução se comparado com os anteriores da série, além de um bom combate e uma boa história no geral, acaba por merecer essa nota.

This review contains spoilers

FFIV is kind of The JRPG Ever. It’s not bad, I didn’t dislike it, but it hasn’t actually done particularly much to stand out and has some very old RPG elements to it that somewhat stick out.

The plot, for the first two thirds of the game, is a decent surface level appropriate for the game. It’s hardly revolutionary, and even plays into some very classic tropes, but it doesn’t take itself particularly seriously, yet there’s just enough kernels of information to dig a bit deeper into the story and truly enjoy the narrative. While Cecil is a very generic protagonist, some of the supporting characters are very fun – I was very fond of Cid, Tellah, and Porom. Here’s the problem though: they don’t stick around.

FFIV has a strongly rotating party. You’ll always have Cecil, but the rest of your group is constantly switching in and out – the only person other than Cecil to join and never leave again is Edge, even though some of the other characters’ reasons for joining and leaving are very contrived. I’m considering playing the GBA version at some point just so I can keep Cid in my party, who I think would make more narrative sense than some of the characters you do have in the original/pixel remaster. Of course, some of the characters are more justified in why they leave/return – I find Tellah has a very satisfying arc over the course of this game and I wouldn’t change that. On the other hand, Rydia shows up in the underworld, says “hey I’m an adult now” after spending time in the Feymarch, and no one ever mentions it again. What did that add, exactly? Yang is also kind of the anti-Tellah. He’s cool when he’s around, but him surviving is an absolute deus ex of bullshit that should not have happened after his heroic sacrifice.

You’ll notice I mentioned “the first two thirds of the game”. Everything surrounding the moon and the Lunarians is kind of just completely unhinged and just destroys the suspension of disbelief. I genuinely think this game would have been better if the writers committed to Golbez being actually just evil and the villain of the game, rather than it being some guy we meet in the last 10 minutes of the game and Golbez was actually Cecil’s brother the whole time. The moon and Lunarians are foreshadowed a bit, but not nearly enough to have any sort of payoff and it seems like escalating the stakes for the sake of it, rather than for good storytelling.

Gameplaywise, I’m not sure that the devs of FFIV knew what a difficulty curve was. There are parts of the game which progress smoothly, but also some difficulty curves out of nowhere, and some particularly easy zones as well. This observation holds for regular encounters, bosses, and dungeons as well. You gain access to the Land of Summons and Sylvan Cave at the same time and they are completely mismatched in difficulty (Land of Summons is very easy, Sylvan Cave has batshit difficult random encounters). Bosses like Rubicante exist that can form change making it hard to time ATB around. And for every well-designed dungeon, there’s something stupid like Magnetic Cave. The endgame is also an enormous difficulty spike with Zeromus being a very difficult final boss even if you’ve breezed through the rest of the dungeon.

The rotating cast of characters also remove part of what I consider to be the fun of Final Fantasy, building and customizing your team. You don’t really get to let your party grow outside of Cecil. No matter what you do, your endgame party will consist of a paladin, white mage, dragoon, summoner/black mage, and ninja. It’s balanced, but there are other characters in this game and they’re ripped from you due to the plot (even though most of them are okay at the end). If you like Yang the monk or Edward the bard, Too Bad, you can’t use or grow them. You also lose both your sages who get both black and white magic, making Rosa your only (reliable) source of magical healing, and Rydia your main black magic user (Edge can use black magic but it’s hardly his main tool).

Ultimately, it’s fine. I’m glad I played it, I probably will be curious enough to try the GBA version someday (I really wanted to bring Cid to endgame), but as far as games go it’s Literally Okay. I had a baseline fun time (which is good, video gaming is my hobby and I hope I’d enjoy that!), but I’m not really sure that FFIV will be a game I look back on and remember fondly as much as have the sentiment “yeah that is a game that I have played” about. The highs just aren’t high enough and the lows just aren’t low enough to bring this out of The Game Ever status.

One of the weakest versions of the game IMO. I get that with mods we can get the proper difficulty, but as the standard one it was really disappointing. We're talking about US FF II level.

It looks good as a remaster of the original SNES game. But why play this when there are the DS and PSP versions?

Also V-synch is screwed and make the game less enjoyable than already it isn't as expected (IMO. If you like an easier version similar to FF II US then you'll love this).

started off good, then it became very generic after that. fun, snappy combat until the endgame where it gets kind of terrible. characters are extremely bland and the story is just... fine. pretty disappointed