A remaster of Final Fantasy IV

The original Final Fantasy IV comes to life with completely new graphics and audio! A remodeled 2D take on the fourth game in the world-renowned Final Fantasy series! Enjoy the timeless story told through charming retro graphics.


Also in series

Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV

Released on

Genres

RPG


More Info on IGDB


Reviews View More

I need a hit of whatever square had in the 90s because clearly it was joyous and whimsical

i have a really weird and honestly unfounded admiration for this game. can't say i love the story or characters or world or gameplay, but it has some really good music.

yeah it's probably that

« Adieu... mon frère.
- Merci ... mon frère.
»

Ce qui me fascine à propos des Final Fantasy et surtout les plus anciens , c'est leurs façons et leurs manières de se rendre intrinsèquement profonds et riches de sens malgré une histoire plus classique que la ville elle même , et une narration qui ne peut aller qu'aussi loin que la technique l'autorisait à l'époque de la SNES.

Le jeu est excellent dans beaucoup de compartiments et c'est là où l'on peut comprendre certaines critiques qui visent les opus récents qui ont un manque d'identité et de vie quand un jeu tel que celui-ci est si complet dans le world building de par ses civilisations , les différents paysages , les coutumes , les dialogues (aussi peu soient-ils lol) et franchement c'était agréable à voir et assez rafraîchissant.

Pour un jeu qui n'est pas sorti hier il s'en sort très bien même si bon forcément on est pas sur le meilleur open-world du monde , ça reste quand même satisfaisant à explorer et je tire ma révérence aux développeurs d'avoir su implémenter des récompenses pour les épreuves et tumultes que l'on doit traverser en ordre de progresser.

Must-play , c'est du lourd.

100% - All Steam Achievements

"guys how do we cycle out party members so we can showcase a variety of different characters and gameplay styles without making the game too complicated"
"kill them" - Square's brightest minds, 1991

yeah so it would appear that being freed from the shackles of the NES let Square make a way way better Final Fantasy in basically every way.

We get a story that actually has CHARACTERS that have MOTIVATIONS and FLAWS. Cecil is probably the most interesting protagonist in video games at this point just because he feels remorse for his own past and has a hard time coming to terms with the fact that he can become a hero. The improved character writing doesn't just affect him, but also (almost) every party member has both reason to fight and things which make them more than just stat sheets and a sprite on the screen. Nothing in the story is very interesting, or even good in the scope of narratives as a whole, but for a video game in 1991, it is absolutely incredible.

The world itself is pretty much a direct continuation of what Final Fantasy III started, with a main overworld with minor subworlds to explore within it, all containing towns and dungeons. Everything is pretty fun to explore, if fairly more linear than previous games (not that I mind given the greater emphasis on telling a singular story).

For the first time in this series, I never get bored or annoyed with the dungeons themselves, none of them drag on for far too long, and some I think could even stand to be a bit longer.

In terms of combat and the actual RPG gameplay, it feels like a great combination of the party systems of each of the 8-bit Final Fantasy's. Characters have a static and well defined class and role like in Final Fantasy, party members are swapped out as the story progresses (though this applies to more than just the final slot) like in Final Fantasy II, and characters have job titles that can technically change like in Final Fantasy III. It's a good system that, while less free to experimentation than the Job system, still facilitates a variety of gameplay types and learning how to utilize different party setups due to members being added and taken away periodically. Some party members are really useful in almost every situation (Cecil, Rosa, Rydia), while others are very much not (Edward... why do you have to make me hate you in combat while enjoying your moments in the story). I really do wish they had decided on different ways to change your party up, like a proper swapping system (which exists in other versions of the game) or like, just not having characters be put in very sudden lethal situations.

Pixel Remaster looks good, and the redone soundtrack for IV is amazing just like it's been for the last three.

Grinding for the <1% drops is just dumb enough to make me question why they included it in the game and offered no hints that you can get the secret summons or pink tail within the game itself (maybe it's in the manual but that's not in the Pixel Remasters), but it isn't dumb enough to lower my opinion on the game.

Next Final Fantasy is Mystic Quest, which I know nothing about, so that's a good sign.

This review contains spoilers

I don't think I have heard anybody talk about this but it's pretty cool how they went from having a job system in III to having multiple characters who join and leave throughout the story that fulfill a specific job instead (Kain as a Dragoon, Rydia as a Summoner, Yang as a Black Belt, etc.)

This game is a noticeable step up from previous entries story wise, but not much else. Even then it’s pretty boring by modern standards but at least the characters are almost real characters this time around. Still nothing special so I ended up not caring about anything in this game the whole way through. The ATB system does nothing but slow down the pace of battles without really offering anything that you can’t get with regular turn based combat. Team building and player expression is also non-existent since you regularly swap out party members and no one is customisable anyway. Overworld exploration might be the blandest it’s ever been, being even more on rails than FFII and having most of its optional content being only available very late into the game. Overall probably the most mediocre entry in the franchise since I went in having slightly higher expectations than for the first three games.