Final Fantasy IV: The After Years

Final Fantasy IV: The After Years

released on Feb 18, 2008

Final Fantasy IV: The After Years

released on Feb 18, 2008

FINAL FANTASY IV: THE AFTER YEARS is a direct sequel to FINAL FANTASY IV. It is a Japanese-style role-playing game released in episodic format. The game uses mechanics, assets and graphics from various releases of FINAL FANTASY IV. The characters travel across the world map (although the whole map only becomes accessible in the final Tale The Crystals) fighting random enemies, enter towns to rest, buy equipment and talk to other characters, go to various dungeons for items and boss fights. The battles use the same Active Time Battle (ATB) system from FINAL FANTASY IV, but it is improved in several ways. The class system from FINAL FANTASY IV largely remains the same but it has been tweaked and many new abilities have been added to the characters. The WiiWare port of the game features several graphical enhancements over the mobile version, including larger screen resolution, clearer menu screens and fonts, and improved character portraits. The English localization follows the precedents set by the DS remake of Final Fantasy IV, featuring similar writing and making use of the same translations of names and terminology. A few edits have been made to the English version, including the modification of Ceodore's official character artwork to Westernize his face, as well as alterations to several female characters in order to make their clothing less revealing.


Also in series

Final Fantasy IV
Final Fantasy IV
Final Fantasy IV: The After Years
Final Fantasy IV: The After Years
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV
Final Fantasy IV

Released on

Genres

RPG


More Info on IGDB


Reviews View More

A rare Final Fantasy direct sequel, The After Years follows the adventures of Cecil and Rosa's absurdly named son, Ceodore. Just like in IV, the second moon rises and a grand threat is launched against the elemental crystals that maintain the balance of the world. Yes, history is repeating itself and not just in-universe; much of The After Years is an iteration on IV in a damning and unsubtle way and winds up feeling like a weak imitation of its predecessor. Entire plot points, dungeons, and bosses are repeated with zero variation from IV, rendering a vast swathe of The After Years pointless.

I suppose the main draw is that we get to meet the old cast again? Most of them are still functionally identical to how they worked in IV, but our party is supplemented by the new kids, who are... well, they're basically often so close as to the regular lot as to be the same. The thing I liked about The After Years was its episodic chapters, a holdover from its original mobile release, but it's not worth the price of admission at all. I don't think The After Years is dreadful, but it's certainly pointless and that's as big a crime to some.

Trash.
Final fantasy 4 is almost a masterpiece, but this sequel is a waste. It doesn't tell anything interesting and the gameplay with each independent character is boring.

Maybe would have felt less boring and dumb if I hadn't played it right after IV but damn, this felt like work. Three "chapters" in and I'm just not enjoying it at all. I turned on auto-battle and I fast-foward the rom to speed up cutscenes (why does every couple word sentence have to remain on the screen for five full seconds before you can advance?) and it still feels like a waste of time. Calling it quits, watching the rest of the story as highlights on YouTube so I at least know what happened.

Lamest FF sequel ever. It is supposed to happen 17 years after the events of the original IV, but instead of creating interesting situations it drags for the same stuff we have already done previously.

Also Rydia x Edge is not a confirmed ship, so automatically 4/10.

Brilliant commentary on our circular universe.