FixFox

FixFox

released on Mar 31, 2022

FixFox

released on Mar 31, 2022

Arriving on a curious planet, Vix and her toolbox Tin explore space, fixing machines with unconventional tools and eating cozy meals with kind robot locals. On an epic adventure, the duo repairs an interstellar beacon, constructs giant mechs, and unravels a cosmic mystery that transcends existence.


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This game could have used some editing, but it has a lot to love. The core fixing mechanic is great for a large portion of the game. It feels very tactile, and as the cover suggests, almost puzzle-box like. The game uses charming and off-kilter fix methods required by the modules in the puzzles along with odd tools to provide solutions to them with. And in the broader layers of the game, it has some interesting twists to the gameplay via traversal, vehicles, and a variety of creative upgrades. It also features some cool plot points that carry a decent weight for its weighty narrative. Charming characters, interesting events, some of it kind of shallow, but some of it hitting pretty well. And a fun fake out towards the end, even if it doesn't change much towards the entirety of the story.

I'd love to play more of this, with more complicated fixes, as this was the major problem with how it started to drag. Some of the plot towards the 75% mark felt a little pointless, and it kept the same formula throughout the entirety of the game, without much variation and motivation to do the puzzles.

While at the same time, the game continuing to expand with largely the same mission over and over. And when you did the individual fixing minigames, they remained largely the same throughout the game, and took a backseat to just delivering the narrative with some parts stitched together awkwardly, as if it were possibly missing some more elaborate gameplay segments that may have been cut. Some of the story helps it along, but some of it is pretty dull and omittable. Nothing too deep or demonstrating/conveying anything of emotional or narrative weight to the player.

These segments might be the ones I'd suggest have been omitted entirely, and maybe in favor of some more depth to the puzzles but it's definitely worth seeing through to the end, but maybe when you get your fill, watch the last bit on youtube and skim it. Messy, but with a lot of heart and a lot of positive elements that make it time well spent.

I'll also say I love that the dev's motivation for making the game is that he visited a holocaust museum(if I recall right) and vowed never to play or create a violent game. And this serves that mission excellently, and, with some of the roughness ignored, delivers on that precisely.

Also that it's furry. Part of what was so interesting to me is the interpretation and justification of furries in any story, as well as this one. In addition, where the one unspliced human comes in. Also seeing as everyone else more or less in the game were bots in a very furries forward game, this felt an odd choice as well. It's sort of sddressed in the end, though not too satisfactorily.

Cute, pleasant, and good-natured but it's very "baby's first adventure/puzzle game", which would be fine if it wasn't also supposedly 20 hours long. Probably great for kids though!

For a game created by just three people, Fixfox really does sparkle in so many ways. The pixel graphics are warm and beautiful, and the western themed soundtrack really captures the essence of the wholesome adventure. The story is a wonderfully written tale but the open world also has enough character for those who just want to take a look around. If you’re looking for an experience that’s comparable to drinking hot chocolate and eating cookies, this is it.
https://thethirstymage.com/2022/03/31/fixfox-on-steam-review/