Food Delivery Service

Food Delivery Service

released on Apr 17, 2021

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Food Delivery Service

released on Apr 17, 2021

A friend invites you to Nodaira-cho Town, a town that is rumored to be making a lot of money these days, and you work as a delivery person there, but little by little you get caught up in strange incidents. This is an adventure game that makes you think about what is the right thing to do.


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This review contains spoilers

I thought the visuals were nice – the town was made very well. There were no options to disable certain rendering things like bloom, motion blur, etc - only options were low, medium, high quality. There were also no options to resize window/change resolution.

The huge con of this game is how repetitive it feels. There really isn't anything exciting going on while making deliveries other than certain NPCs having lore-important dialogue (but these appear in the same places in every playthrough).

**Spoiler-ish stuff below:
I also noticed that the game shoehorns the player into getting each ending in order – it gives you the feeling that there are branching paths because of the options at certain points, but that doesn't appear to be the case.
On my first playthrough, the only options which were correct were the ones to ignore the events or let people get killed. I had actually gotten a game over from saving everyone, and I found out later the cutscenes were the exact same as the second ending.
The second playthrough forced me to pick the options to save the people instead of ignoring them, but counted as a legit ending that time around. This felt like a complete waste of time because I had already seen it on accident by doing it on the first run, where it counted as a game over. It takes about half an hour to an hour to finish one run, depending on how fast you're reading or skipping dialogue.

I think the game could be better if not for the above. It really doesn't feel like it respects the player's time. The endings felt very lukewarm – I personally think there was a lot that could be done with all the lore that gets talked about in the NPC dialogue, but it fell very short of what I was expecting.

I am curious about how osmanthus smells now, though :P