Bio
An astronaut bunny who pilots a space cruiser to take you beyond the stars πŸ°πŸš€
Watch my streams at http://www.twitch.tv/planethiko !
Personal Ratings
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2 Years of Service

Being part of the Backloggd community for 2 years

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers
Fatal Frame II: Crimson Butterfly
Fatal Frame II: Crimson Butterfly
Silent Hill 2
Silent Hill 2
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Yakuza 4
Yakuza 4

183

Total Games Played

000

Played in 2024

027

Games Backloggd


Recently Played See More

The Bathhouse
The Bathhouse

Sep 30

Food Delivery Service
Food Delivery Service

Sep 29

Fatum Betula
Fatum Betula

Sep 28

Xenoblade Chronicles 3
Xenoblade Chronicles 3

Aug 21

Ghostwire: Tokyo
Ghostwire: Tokyo

Jul 09

Recently Reviewed See More

This review contains spoilers

I thought the visuals were nice – the town was made very well. There were no options to disable certain rendering things like bloom, motion blur, etc - only options were low, medium, high quality. There were also no options to resize window/change resolution.

The huge con of this game is how repetitive it feels. There really isn't anything exciting going on while making deliveries other than certain NPCs having lore-important dialogue (but these appear in the same places in every playthrough).

**Spoiler-ish stuff below:
I also noticed that the game shoehorns the player into getting each ending in order – it gives you the feeling that there are branching paths because of the options at certain points, but that doesn't appear to be the case.
On my first playthrough, the only options which were correct were the ones to ignore the events or let people get killed. I had actually gotten a game over from saving everyone, and I found out later the cutscenes were the exact same as the second ending.
The second playthrough forced me to pick the options to save the people instead of ignoring them, but counted as a legit ending that time around. This felt like a complete waste of time because I had already seen it on accident by doing it on the first run, where it counted as a game over. It takes about half an hour to an hour to finish one run, depending on how fast you're reading or skipping dialogue.

I think the game could be better if not for the above. It really doesn't feel like it respects the player's time. The endings felt very lukewarm – I personally think there was a lot that could be done with all the lore that gets talked about in the NPC dialogue, but it fell very short of what I was expecting.

I am curious about how osmanthus smells now, though :P

I've been looking forward to The Bathhouse since Chilla's Art announced it. I'm a big fan of their games, and was so excited to play, but my PC couldn't handle the game at default settings (and this appears to be an issue many other players are complaining about). The performance did take away from my overall gameplay experience β€” even on default settings, my computer was struggling to run the game smoothly. I had to lower and turn off all the settings in order to play without crashing. It's a shame because the graphics in the trailer looked so nice, and I wanted to be able to see that in-game. (-1 star for performance.)

Storywise, I do feel like The Bathhouse was weaker than the past games. It didn't really get to me the way The Closing Shift did (which I think so far has been my favorite of the Chilla's Art games to be released). There are definitely parts that are unclear, like where to branch off to get the good ending, but that's par for the course from this two-brother dev team. There were also some pretty good jumpscares in this one, for sure. The Bathhouse does a good job with the J-Horror atmosphere β€” as we all expect from the Chilla's brothers at this point. Always a huge plus for me, because I feel like they've been able to fill in the void I've been missing when it comes to that genre of games.

In terms of gameplay, I think at first it was very unclear to me what parts of the map I could interact with. For example, some doors didn't look like places the player could enter, which made me feel really stuck at certain points. It was also pretty unclear for me where the gameplay would branch off to get the good ending, but I'm still going to give it another go. (-1 star for gameplay.)

All in all, The Bathhouse was a good few hours spent, despite the performance issues. If you want to feel J-Horror vibes, definitely pick this one up (along with the other games by Chilla's Art)!

Chillappi~n!!!

TL;DR: Visuals and sidequests were the best part of this game, main story felt lacking and gameplay was okay.

I really had high hopes for this game because the visuals and concepts were amazing. I was hyped to play this when the first trailer dropped.

My rating for this game is carried mostly by the visuals. The environments were stunning and just the right amount of weird at some points, and the designs of the yokai and visitors were pretty awesome.

Storywise, the main scenario was okay. By the time I finished it, it still felt like something was lacking. I didn't feel fully satisfied by the ending. HOWEVER – I think I enjoyed the sidequests way more than the actual main story itself. As a fan of yokai and Japanese folklore, I really liked going through each of the sidequests and seeing all those references.

Gameplay was only okay. Battle mechanics were cool at first, but I feel like at times the controls were not as responsive as I would have liked. I think it possibly had something to do with the adaptive triggers on the PS5.