Forewarned

Forewarned

released on Sep 10, 2021

Forewarned

released on Sep 10, 2021

FOREWARNED is a 1-4 player co-op survival horror. Gear up and delve deep into ancient Egyptian ruins with your team of fellow archaeologists. Collect treasure, recover relics, discover lore, and survive the evil that lurks within.


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Phas has been falling off for quite a while, and this game was brought to my attention by a friend, and after playing it I really don't think we'll have a good element of that "survival hunting" game ever again (yes ik lethal company exists but that's a bit different).

This game just suffers from too much stuff and too many things. Too much evidence to go through, too many unclear or confusing mechanics, and not enough actual fun. They took what has made Phas a chore and centered the game around those mechanics and less about the "goof with friends" style of game.

Overall, pretty mediocre.

Phasmophobia in Egypt, but this time with boss battles and escape room puzzles.

On paper, it's a really neat twist on Phasmophobia. In practice, the game becomes a bit of a chore after a few times playing it.

phasmo wishes they were forewarned
its not perfect but its a lot of fun although after a while you kinda get tired of it

A phasmophobia derivative but damn good at it and has some really fresh ideas with a fun environment to explore.

This review has a lot of references to another game of the same genre: Phasmophobia. It is written in a way that it's understandable to anybody, but the comparisons are easier to understand if you've played it before. As a form of TL:DR, this game doesn't replace Phasmophobia, but is rather a very good alternative for it which I recommend even if it's immature form due to the potential I believe it holds.

Ever since Phasmophobia (a game I love very dearly ftr) hit the scene and made 1 trillion ghost dollars, dozens of asset flip cashgrab copies have flooded into Steam just to try to get a slice of the co-op horror cake. I thought Forewarned would be no exception to this trend.

What we (me and my buddies) found, however, was a spin on the foundations that Phasmophobia built. Phasmophobia is very much still the king of Zak Bagans spooky detective gameplay, but Forewarned manages to both replicate it decently (not perfectly as I'll elaborate below) while also giving it its own identity that makes it stand out amongst the trillion of shitty videogames trying to capture the same lightning that Kinetic Games did.

It's no secret that Forewarned borrows heavily from Phasmophobia. The first phase of gameplay is based around figuring out the identity of the Mejai (basically the equivalent of Phasmophobia's ghosts) thru interactions with the ghost—be it by its own volition or through the use of equipment-. What sets Forewarned apart from Phasmophobia is that this is only the first phase , where as in Phasmophobia aside from side objective the game is basically over after identifying the ghosts' identity. In Forewarned, what follows is an escape sequence where the spirit is allowed to manifest and roam the halls while the tomb is sealed, making you have to look for an exit lever. Afterwards, you can choose to escape with the relic or go back and banish the spirit.
The spirits in the game behave very differently from eachother, fixing the ghost bloat that I felt has plagued Phasmophobia for quite a number of updates where most ghosts feel basically the same aside a very minor gimmick that doesn't feel relevant. There is also much more meat to the maps in Forewarned, whereas Phasmophobia has the issue where in larger maps you're basically unreachable to the ghost, Forewarned has treasure to find that you can use to upgrade your equipment and many traps where a single false step can make you die quickly. Thankfully, death is also something that Forewarned has over Phasmophobia. While in Phasmophobia you just become a glorified deathcam, Forewarned gives you a single time revive and/or becoming either a good mummy or a bad mummy. It's really stupid but brings a lot of fun to the experience since you can still become an active member of the match while not just dragging your friends to the van because you got bored of spectating.

While it does have some things over Phasmophobia, it still has a lot of way to go. The Mejai is very harmless during the first phase and the second phase is over so quickly it doesn't feel much more than a minor nuisance (this might be because we have only played small maps so YMMV). The clue hunting feels a bit bloated with all the "press button get result" equipment you have and interaction with the spirit feels much more RNG than anything intentional. The game has a general pacing issue where the second phase is over very quickly and the banishment route is a complete mess, making the spirit feel completely irrelevant to the match and making you do an overly long, mind numbingly simple boss fight (ftr this is something that the devs acknowledge and want to remake ASAP).

While it is still at a very immature point in development, I am willing to bet my emotional wellbeing again on an early access game again like I did with Phasmophobia years ago. I do feel like this game both has potential and delivers at this point in time a very fun, scary experience that manages to both be better than Phasmophobia in some aspects and not succumb to feeling like a lesser version of it, but rather a different angle on the same genre. The dumb example would be that its not going to the boys and saying "you guys want phasmo or foreskin tonight" but rather "you guys want phasmo OR foreskin tonight", yknow?