Foul Play

Foul Play

released on Sep 18, 2013

Foul Play

released on Sep 18, 2013

Play as the daemon-hunter Baron Dashforth in a side-scrolling co-op brawler set entirely on the grand spectacle of a theatre stage that rewards performance over pummeling. Perform shattering takedowns and reversals!


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Beat 'em up games are most often designed for the fact that you have a person on hand who will play it with you, I played it alone, so the experience of playing such games is only solo. This project was made with souls, animation. beats, graphics convey the atmosphere of the genre well, but the game is quite slow and this is its big drawback. The entire gameplay is based on combo attacks, but it seems to work, but the mechanics can become annoying towards the end of the game. Not the best of its genre, but nothing critical here. You only need to play in co-op, otherwise you can skip.

Beat 'em up игры чаще всего рассчитаны на то, что у тебя есть под рукой человек, который с тобой будет в него играть, я проходил один, поэтому опыт прохождения в таких играх только в соло. Данный проект сделан с душей, анимация. удары, графика хорошо передает атмосферу жанра, но игра достаточно медленная и это большой ее недостаток. Весь геймплей состоит на комбо-ударах, но это вроде бы и работает, но механика может стать надоедливой по конец игры. Не самый лучший из своего жанра, но ничего критичного тут нет. Играть нужно только в коопе, в остальном случае пропуск.

I have little patience for beatemups, so I'm glad this one was short and sweet so as not to grate on my patience, and with a tone and setting that's a hoot and a half.

A beatemup game that focuses more on being a funny stageplay rather than having deep combat mechanics. You can get through most of it by just mashing.
It felt mostly like they wanted to make something similar to Castle Crashers, but it misses the mark, and doesn't manage to capture what originally made that game great.

Overall I do not recommend.

Super underrated game from the heyday of the XBLA days.

I want to fucking love this game, not because I necessarily love the old timey theme, I kind of think it’s over played and just not my thing but there’s just so much fucking heart in every bit of this. I love the art style, I love how everything feels like a play, how characters will get pulled off screen with canes, the constant scene changes, the pretty funny dialogue, how the crowd reacts to everything, and the design of the enemy’s and your characters. But the games just not there. It’s a 2d side scrolling beat em up and it just becomes a button masher too fast into the game. It has some depth with parrying and combos but when I play a single act for 10-20 minutes and then they have these specific challenges that require you to replay through really really repetitive levels the drive isn’t there and the only thing I’m playing for is too see more of the art and when the game isn’t that fun the whole time I can’t see myself playing over 20 levels multiple times and on the increased difficulty. If this gameplay works for you, this may be one of your favorite beat em ups but if not it’s just kind of sad that with so much promise that hook isn’t there.