AlwaysHallways
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A fine addition to the "Groundhog Day" Genre. The story has a lot of great twists, and the gameplay surprises more than you'd expect. It's got a bit of Unreal Engine clunk that gets in the way at times, even messing up some sort interactions once or twice, but they were mostly minor.
It did have the unusual situation in which not spoiling things actually ruined things a bit for me. Before I knew it was a "Groundhog Day" Game, I tried to minmax my first day, resulting in missing some potential interactions, as you're no longer able to talk to one character after a certain criteria is met. It's hard to blame the game for that, but just something to bear in mind as you navigate the orthogame.
Ultimately, those are my only issues. The story continues to surprise even hours into it, and I wholly recommend it.
It did have the unusual situation in which not spoiling things actually ruined things a bit for me. Before I knew it was a "Groundhog Day" Game, I tried to minmax my first day, resulting in missing some potential interactions, as you're no longer able to talk to one character after a certain criteria is met. It's hard to blame the game for that, but just something to bear in mind as you navigate the orthogame.
Ultimately, those are my only issues. The story continues to surprise even hours into it, and I wholly recommend it.
As a kid, I loved Gen 2 quite a lot. It wasn't until the last few years that I'm staying to notice the cracks. We all know the issues with level scaling and all that. This doesn't make it a bad game, just something I'm having less patience for personally. Still one of the strongest upgrades from one game to the next, definitely. And despite many being more than a little underpowered, the designs of the Gem 2 roster are some of my favorites.