Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.


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Not much of an improvement over Berzerk and the aesthetic here is still not my cup of tea.

You remember that game Berserk that I covered not too long ago? This game is literally an exact copy of that game, except this time you shoot monsters instead of robots. I get that it's the sequel, but they could've made it a little more different. (Edited, because I am stupid)

Game #297

I have no reason to rate this so highly. I just think it's neat. Nice little addictive rhythm, that's all. Imagine this with experience points or loot grinding, that would be fire.