From Next Door

From Next Door

released on Oct 28, 2016

From Next Door

released on Oct 28, 2016

From Next Door is a short mystery-horror game developed for the 2016 Pixel Horror Jam, featuring 100% original graphics, story-driven gameplay, exploration, and decision making. It draws inspiration from the works of Junji Ito and games like Silent Hill, with the story focused on the eerie and the bizarre. The story is about Namie who has just moved into a new house, one that was rented for a too-good-to-be-true price. It seemed like a good idea at first - nice house, low price, fully furnished, quiet neighborhood… but when she comes across a locked room on the second floor, she starts to realize there's more to the house than what she was told. Why is that room locked? Why did the previous tenant leave the house so suddenly, leaving his things behind? And what's the deal with the windowless house next door?


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questo gioco mi riporta indietro nel tempo, penso che sia una interpretazione corretta, umile e di buon gusto di quel tipo di videogays amoatoriali e sperimentali che giocavo abitualmente ormai una decina di anni fa. solo da qualche anno, aiutato soprattutto dai miei amici gay che condividono in maniera gay la mia gay passione per questi videogays, mi sono deciso a riprendere a dare uno spazio degno a questi oggetti; "From next door" rientra nella categoria e mi aiuta a ricordare che per fare paura bastano una pietra, tre stecchi, un commodore 64 e una scorreggia umida ben eseguita. per cagarsi addosso bastano pochi secondi. lo sapevate? ernest hemingway lo ha dimostrato al mondo sfidando al bar i suoi amici a scrivere meglio di lui un racconto dell'orrore in sole sei parole. la sfida fu stravinta dallo scrittore, quando davanti alle facce dei suoi compari mostrò che al suo scontrino aveva aggiunto le parole: "nel sonno ti cago nei pantaloni"

Scary little game inspired by a short story by Junji Ito, very nicely crafted in the gradual building of tension and minimalist, kinda retro visual style. Excellent example that even with very few elements and a couple of simple ideas it's possible to build a highly effective horror experience.

It's a pretty good take of one of Junji Ito's horror short story. I'd recommend it if you are a fan of Ito's work! :)